A mod for Bob's mods. Reintroduces green to red to blue circuit progression. New circuits result in overall increased resource usage. Reduces module count and types.
Version: 0.3.5
Date: 18. 8. 2020
Changes:
- Fix module technology icons
- Redundant normal/expensive recipe handling
Version: 0.3.4
Date: 6. 7. 2020
Changes:
- Fix module_slot sprite count
- Check graphics_set.module_visualisation exists
Version: 0.3.3
Date: 5. 7. 2020
Changes:
- Modules display correct level when attached to beacons
Version: 0.3.2
Date: 30. 5. 2020
Changes:
- Update for new base game high resolution icons
Version: 0.3.1
Date: 1. 3. 2020
Changes:
- Enable chrome plates if Angel's smelting is present
- Adjust module tech prerequisites for Angel's bioprocessing changes
Version: 0.3.0
Date: 25. 1. 2020
Changes:
- Factorio 0.18 update
Version: 0.2.1
Date: 8. 9. 2019
Changes:
- Support running without bobplates
Version: 0.2.0
Date: 3. 3. 2019
Changes:
- Factorio 0.17 update
Version: 0.1.2
Date: 11. 6. 2018
Changes:
- Fallback to silver instead of electrum if Angel's chrome is not available for advanced processing unit
Version: 0.1.1
Date: 25. 2. 2018
Changes:
- Add chrome or electrum ingredient to advanced processing units
- Increase stack_size of processing unit and advanced processing unit to 200
Version: 0.1.0
Date: 19. 12. 2017
Features:
- Update for factorio 0.16