A mod for Bob's mods. Reintroduces green to red to blue circuit progression. New circuits result in overall increased resource usage. Reduces module count and types.
Version: 0.3.5 Date: 18. 8. 2020 Changes: - Fix module technology icons - Redundant normal/expensive recipe handling
Version: 0.3.4 Date: 6. 7. 2020 Changes: - Fix module_slot sprite count - Check graphics_set.module_visualisation exists
Version: 0.3.3 Date: 5. 7. 2020 Changes: - Modules display correct level when attached to beacons
Version: 0.3.2 Date: 30. 5. 2020 Changes: - Update for new base game high resolution icons
Version: 0.3.1 Date: 1. 3. 2020 Changes: - Enable chrome plates if Angel's smelting is present - Adjust module tech prerequisites for Angel's bioprocessing changes
Version: 0.3.0 Date: 25. 1. 2020 Changes: - Factorio 0.18 update
Version: 0.2.1 Date: 8. 9. 2019 Changes: - Support running without bobplates
Version: 0.2.0 Date: 3. 3. 2019 Changes: - Factorio 0.17 update
Version: 0.1.2 Date: 11. 6. 2018 Changes: - Fallback to silver instead of electrum if Angel's chrome is not available for advanced processing unit
Version: 0.1.1 Date: 25. 2. 2018 Changes: - Add chrome or electrum ingredient to advanced processing units - Increase stack_size of processing unit and advanced processing unit to 200
Version: 0.1.0 Date: 19. 12. 2017 Features: - Update for factorio 0.16