Yes, I know I can connect a wire to the combinator in the lower right corner of the silo to read the signals, and that it reads the number of rocket parts. But I want to set a decider combinator to send a signal if there are at least 50 rocket parts. I can't do this easily, because the signal type that is used is hidden, which means the UI does not allow me to select it in the configuration of a decider combinator. It's still possible to access the number of rocket parts in a roundabout way, by masking out all the other signals (the ones for rocket fuel, LDS, RCU) and then accessing the remaining ones, but it should have to be that complicated.
Not directly the same question, but I'd like to also get a different signal when the silo is ready to launch the rocket, or perhaps just see a signal with 100 rocket parts then.