CircleCollisions

by Zaflis

Deletes player hitbox and adds new circular collision system

Tweaks
15 days ago
2.0
15
Character

Changelog

Version: 0.9.5
Date: 16. 5. 2026
  Fixes:
    - Skips calculations when standing still; UPS cost down to ~0.03ms on idle.
Version: 0.9.4
Date: 14. 5. 2026
  Fixes:
    - Tile ghosts weren't excluded.
Version: 0.9.3
Date: 13. 5. 2026
  Fixes:
    - Much code refactoring around blacklisting and whitelisting entities. Data is analyzed and passed from data phase to runtime for quick lookup table, and unified categories. Testing has been done with some AAI mods.
  Added:
    - Customizeable mod settings blacklist and whitelist for single entity names, to allow/disallow player collisions with them.
Version: 0.9.2
Date: 6. 5. 2026
  Fixes:
    - Equipping armor that provides flight skips all collision checks.
  Known issues:
    - Mech armor walks (not fly) over water and keeps jumping repeatedly over buildings. This is likely caused by not having a hitbox. (1 potential fix may be swapping to a different character with a hitbox at runtime, to be considered later)
Version: 0.9.1
Date: 6. 5. 2026
  Fixes:
    - "sticker" entity appeared from spitter acids and stuck with player, pushing him during the debuff.
Version: 0.9.0
Date: 5. 5. 2026
  Release:
    - Beta release for testing.