ChunkyChunks - Configurable Gridlines

by Qon

Chunk aligned blueprints? Display chunk lines without the annoying tile lines that the debug option adds. Configurable grids at any sizes if your blueprints are substation, chunk, roboport or radar sized (or any other size)!

Utilities
22 days ago
0.17 - 2.0
8.40K

g [Bug in other mod] Key conflict with Fill4Me

4 years ago
(updated 4 years ago)

Every time I click the gui shortcut "Toggle ChunkyChunks grid lines" of this mod it prints the message: "Fill4Me: Reset Fuel/Ammo insert lists to current game defaults ("everything").
I am not sure what exactly it does but it seems like it reloads the blacklist of Fill4Me each time. I tend to toggle the grid on and off quite often and the massage gets annoying.

I tried changing the key in the control settings but the message keeps appearing. Does the shortcut use another key sequence internally? Maybe Fill4Me is using the same.

I dont know if the problem is with this mod or with Fill4Me. I just thought I will let you know and hope for the best.

Versions:
Factorio 1.0.0 (build 54889, win64, steam)
Fill4Me 0.9.4
ChunkyChunks 1.4.4

4 years ago
(updated 4 years ago)

Fill4Me is bugged. When a player setting is changed it runs its runtimeModSettingChanged function and doesn't check that the setting is a Fill4Me setting before doing it's thing, if it is a player setting. It does do the right thing if it is a runtime global setting though. Weird.

Bug is at Fill4Me_0.9.4/fill4me/fill4me.lua:93 and :94

Not related to topic: ChunkyChunks had the same bug in 1.4.4, so I fixed it in 1.4.5. It didn't cause any real issue since ChunkyChunks settings changed handler just redraws the grid, so I didn't bother fixing it for a few days. But I finally did it now. This doesn't affect the bug you experienced with Fill4Me.

4 years ago

Thanks for the quick response.

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