ChunkyChunks - Configurable Gridlines

by Qon

Chunk aligned blueprints? Display chunk lines without the annoying tile lines that the debug option adds. Configurable grids at any sizes if your blueprints are substation, chunk, roboport or radar sized (or any other size)!

Utilities
20 days ago
0.17 - 2.0
8.36K

Changelog

Version: 1.5.1
  Bugfixes:
    - No longer crashes when settings are changed on tick 0 (which would happen in map editor in
      new maps) where the player data structures are uninitialised.
      Thanks modo_lv for the report!
      https://mods.factorio.com/mod/ChunkyChunks/discussion/60492bf907831390d90913de
Version: 1.5.0
  Info:
    - Updated for Factorio v1.1
Version: 1.4.5
Date: 2020-08-26 15:28
  Bugfixes:
    - Fixed that mod reloaded grids even when runtime settings of another mod was executed.
Version: 1.4.4
Date: 2020-08-18 11:43
  Bugfixes:
    - Fixed shortcut button so that its visual pressed down state is synced to settings
Version: 1.4.3
Date: 2020-08-17 19:34
  Bugfixes:
    - Fixed missing check for deleted surfaces, thanks HanBai for the report
      https://mods.factorio.com/mod/ChunkyChunks/discussion/5f3abb45b7a232fc87dcb54e
  Features:
    - Shortcut and hotkey toggles are back. But they are not optimised yet, so don't spam them
      too much ;> They kind of slipped in since they were kind of implemented and I had to fix the bug.
Version: 1.4.2
Date: 2020-08-01 22:00
  Bugfixes:
    - Workaround for weird treatment of alpha values by Factorio rendering API.
Version: 1.4.1
Date: 2020-08-01 19:53
  Bugfixes:
    - Fixed mising init setup. Thanks Poctim for the report!
Version: 1.4.0
Date: 2020-08-01 13:23
  Major Features:
    - Global grid! Now you can pan anywhere on the map (when zoomed-to-world) and see your grids!
      Thanks ZZaphodd for the suggestion.
  Optimisations:
    - ChunkyChunks only does things when you change your settings now, so CPU time should drop to near 0
      except for some seconds after changing your settings.
  Changes:
    - Toggling grids with shortcut and hotkey are removed. Instead a new setting is used:
      Grids are enabled when ALT-mode is enabled, always on or the grid is simply disabled.
      Thanks slippycheeze for the suggestion!
Version: 1.3.1
  Bugfixes:
    - Now correctly discards incorrectly formatted strings instead of crashing.
      Thanks geostar1024 for the bug report!
Version: 1.3.0
  Features:
    - Option to have crosses (+) in the corners instead of filled in lines. Set spacing to a
      negative number to set the size of the cross.
Version: 1.2.1
  Locale:
    - Russian locale added, thanks to TheLastEagle for translation!
Version: 1.2.0
  Features:
    - Option to show the centre of each grid with a square marking. Requested by slippycheeze.
    - 3rd grid added. Requested by ZZaphodd.
Version: 1.1.0
  Info:
    - Updated for Factorio v0.18
Version: 1.0.6
  Bugfixes:
    - Line spacing >= size / 2 no longer crashes the mod.
Version: 1.0.5
  Features:
    - Line spacing added. You can now get separately drawn squares with some spacing in between.
    - Size, offset and spacing can all have separate X and Y values. Just type in two space separated values for any of those fields.
    - Size, offset and spacing can now be doubles, so 0.5 is possible.
  Info:
    - Your previoous ChunkyChunks settings will be reset to default values with this update.
Version: 1.0.4
  Features:
    - Line colours can now be specified as settings due to being requested by kyoshiharu and diego00b
      https://mods.factorio.com/mod/ChunkyChunks/discussion/5cc4f76f073cd9000dfb37f7
Version: 1.0.3
  Changes:
    - Made line colours alpha always 1 regardless of player colour alpha channel value.
Version: 1.0.2
  Bugfixes:
    - Fixed it so that the shortcuts that don't belong to ChunkyChunks can't trigger the toggling.
Version: 1.0.1
  Bugfixes:
    - Fixed it so that the hotkey and shortcut works again.
Version: 1.0.0
  Major Features:
    - Initial release