Modifies cliff and shore generation to create natural defensive chokepoints throughout the map.
Mods introducing new content into the game.
Version: 1.101.102 Date: Mar 27 2021 Misc Changes: - Update to 1.1
Version: 1.018.10 Date: Jun 29 2020 New Features: - Added a variant of voronoicells and made it the default Misc Changes: - Improved shallow water generation - Made traversible shores an option
Version: 1.018.3 Date: Jun 7 2020 New Features: - Added function to generate shores of muddy water at the edges and endings of rivers
Version: 1.018.2 Date: Jun 7 2020 New Features: - Added missing locale - Added river thickness setting Misc Changes: - Implemented voronoi noise based generation options and made those the default - Improved water handling - Moved shared code to Dragon Industries
Version: 1.018.1 Date: May 29 2020 Misc Changes: - Update to 0.18
Version: 1.017.6 Date: Jun 6 2019 Misc Changes: - Restricted effect to "nauvis" (ie default) surface only
Version: 1.017.2 Date: Mar 23 2019 Misc Changes: - Update to 0.17
Version: 1.016.112 Date: Aug 13 2018 New Features: - Added missing locale - Added variants b, c, and d to algorithm lines2 Misc Changes: - Changed default generation algorithm from "lines2" to "lines2d"
Version: 1.016.108 Date: Aug 9 2018 New Features: - Added several new generation algorithms, including rivercutsringswithland3 and lines(2) Misc Changes: - Changed default generation algorithm from "largeplops" to "lines2"
Version: 1.016.97 Date: Jul 29 2018 Misc Changes: - Release