Modifies cliff and shore generation to create natural defensive chokepoints throughout the map.
Mods introducing new content into the game.
Version: 1.101.102
Date: Mar 27 2021
Misc Changes:
- Update to 1.1
Version: 1.018.10
Date: Jun 29 2020
New Features:
- Added a variant of voronoicells and made it the default
Misc Changes:
- Improved shallow water generation
- Made traversible shores an option
Version: 1.018.3
Date: Jun 7 2020
New Features:
- Added function to generate shores of muddy water at the edges and endings of rivers
Version: 1.018.2
Date: Jun 7 2020
New Features:
- Added missing locale
- Added river thickness setting
Misc Changes:
- Implemented voronoi noise based generation options and made those the default
- Improved water handling
- Moved shared code to Dragon Industries
Version: 1.018.1
Date: May 29 2020
Misc Changes:
- Update to 0.18
Version: 1.017.6
Date: Jun 6 2019
Misc Changes:
- Restricted effect to "nauvis" (ie default) surface only
Version: 1.017.2
Date: Mar 23 2019
Misc Changes:
- Update to 0.17
Version: 1.016.112
Date: Aug 13 2018
New Features:
- Added missing locale
- Added variants b, c, and d to algorithm lines2
Misc Changes:
- Changed default generation algorithm from "lines2" to "lines2d"
Version: 1.016.108
Date: Aug 9 2018
New Features:
- Added several new generation algorithms, including rivercutsringswithland3 and lines(2)
Misc Changes:
- Changed default generation algorithm from "largeplops" to "lines2"
Version: 1.016.97
Date: Jul 29 2018
Misc Changes:
- Release