ChokePoint

by Reika

Modifies cliff and shore generation to create natural defensive chokepoints throughout the map.

Content
1 year, 5 months ago
0.16 - 1.1
2.60K
Environment

Changelog

Version: 1.101.102
Date: Mar 27 2021
  Misc Changes:
    - Update to 1.1
Version: 1.018.10
Date: Jun 29 2020
  New Features:
    - Added a variant of voronoicells and made it the default
  Misc Changes:
    - Improved shallow water generation
    - Made traversible shores an option
Version: 1.018.3
Date: Jun 7 2020
  New Features:
    - Added function to generate shores of muddy water at the edges and endings of rivers
Version: 1.018.2
Date: Jun 7 2020
  New Features:
    - Added missing locale
    - Added river thickness setting
  Misc Changes:
    - Implemented voronoi noise based generation options and made those the default
    - Improved water handling
    - Moved shared code to Dragon Industries
Version: 1.018.1
Date: May 29 2020
  Misc Changes:
    - Update to 0.18
Version: 1.017.6
Date: Jun 6 2019
  Misc Changes:
    - Restricted effect to "nauvis" (ie default) surface only
Version: 1.017.2
Date: Mar 23 2019
  Misc Changes:
    - Update to 0.17
Version: 1.016.112
Date: Aug 13 2018
  New Features:
    - Added missing locale
    - Added variants b, c, and d to algorithm lines2
  Misc Changes:
    - Changed default generation algorithm from "lines2" to "lines2d"
Version: 1.016.108
Date: Aug 9 2018
  New Features:
    - Added several new generation algorithms, including rivercutsringswithland3 and lines(2)
  Misc Changes:
    - Changed default generation algorithm from "largeplops" to "lines2"
Version: 1.016.97
Date: Jul 29 2018
  Misc Changes:
    - Release