Chem's Circuit Processing

by chembot

A modified version of the original Circuit Processing to fix configurability for compatibility. A mod for Bob's mods. Reintroduces green to red to blue circuit progression. New circuits result in overall increased resource usage. Reduces module count and types.

Tweaks
3 years ago
1.0 - 1.1
197

Changelog

Version: 0.3.5
Date: 18. 8. 2020
  Changes:
    - Fix module technology icons
    - Redundant normal/expensive recipe handling
Version: 0.3.4
Date: 6. 7. 2020
  Changes:
    - Fix module_slot sprite count
    - Check graphics_set.module_visualisation exists
Version: 0.3.3
Date: 5. 7. 2020
  Changes:
    - Modules display correct level when attached to beacons
Version: 0.3.2
Date: 30. 5. 2020
  Changes:
    - Update for new base game high resolution icons
Version: 0.3.1
Date: 1. 3. 2020
  Changes:
    - Enable chrome plates if Angel's smelting is present
    - Adjust module tech prerequisites for Angel's bioprocessing changes
Version: 0.3.0
Date: 25. 1. 2020
  Changes:
    - Factorio 0.18 update
Version: 0.2.1
Date: 8. 9. 2019
  Changes:
    - Support running without bobplates
Version: 0.2.0
Date: 3. 3. 2019
  Changes:
    - Factorio 0.17 update
Version: 0.1.2
Date: 11. 6. 2018
  Changes:
    - Fallback to silver instead of electrum if Angel's chrome is not available for advanced processing unit
Version: 0.1.1
Date: 25. 2. 2018
  Changes:
    - Add chrome or electrum ingredient to advanced processing units
    - Increase stack_size of processing unit and advanced processing unit to 200
Version: 0.1.0
Date: 19. 12. 2017
  Features:
    - Update for factorio 0.16