A modified version of the original Circuit Processing to fix configurability for compatibility. A mod for Bob's mods. Reintroduces green to red to blue circuit progression. New circuits result in overall increased resource usage. Reduces module count and types.
Small changes concerning balance, gameplay, or graphics.
Version: 0.3.5
Date: 18. 8. 2020
Changes:
- Fix module technology icons
- Redundant normal/expensive recipe handling
Version: 0.3.4
Date: 6. 7. 2020
Changes:
- Fix module_slot sprite count
- Check graphics_set.module_visualisation exists
Version: 0.3.3
Date: 5. 7. 2020
Changes:
- Modules display correct level when attached to beacons
Version: 0.3.2
Date: 30. 5. 2020
Changes:
- Update for new base game high resolution icons
Version: 0.3.1
Date: 1. 3. 2020
Changes:
- Enable chrome plates if Angel's smelting is present
- Adjust module tech prerequisites for Angel's bioprocessing changes
Version: 0.3.0
Date: 25. 1. 2020
Changes:
- Factorio 0.18 update
Version: 0.2.1
Date: 8. 9. 2019
Changes:
- Support running without bobplates
Version: 0.2.0
Date: 3. 3. 2019
Changes:
- Factorio 0.17 update
Version: 0.1.2
Date: 11. 6. 2018
Changes:
- Fallback to silver instead of electrum if Angel's chrome is not available for advanced processing unit
Version: 0.1.1
Date: 25. 2. 2018
Changes:
- Add chrome or electrum ingredient to advanced processing units
- Increase stack_size of processing unit and advanced processing unit to 200
Version: 0.1.0
Date: 19. 12. 2017
Features:
- Update for factorio 0.16