Q's Cable-Making Mod


Mod that improves crafting of Copper Cable

Content
3 years ago
0.14 - 1.1
372
Manufacturing

i Possible suggestion

7 years ago

Do the same thing with gear wheels? Instead of requiring two plates you can make many with one plate?

Makes sense to me.

Anyway I like the idea of your mod as that didn't make sense to me either.

7 years ago

Could you make it bob, angel's compatible with the different cables?

7 years ago
(updated 7 years ago)

Do the same thing with gear wheels? Instead of requiring two plates you can make many with one plate?

This isn't a bad idea, and I feel that 2 iron plates is a bit much for only 1 gear. However, I do not plan to make a version of this for gears. I might in the future, but I have other plans at the moment.

7 years ago

Could you make it bob, angel's compatible with the different cables?

I will think about this, and I might update this in the future for the different types of cable.

7 years ago

Do the same thing with gear wheels? Instead of requiring two plates you can make many with one plate?

This isn't a bad idea, and I feel that 2 iron plates is a bit much for only 1 gear. However, I do not plan to make a version of this for gears. I might in the future, but I have other plans at the moment.

This is not a bad idea, but you could make a little mod that add an advanced research with the ability to craft Iron gear wheel with two Iron sticks (1 iron plate). This is not over powered, because that offer the choice for using two iron plates for one gear in one step or one iron plate for one gear in two steps (save space and energy or materials).
Did that sound interesting?

7 years ago

Florian1024, your Iron Sticks to Gear Wheels conversion sounds interesting, as I never thought of that before. I like your way of thinking. I could do something like that in the future, but at the moment I have plans (including rebalancing my Inserter Module mod) and am quite busy.

7 years ago

Could you make it bob, angel's compatible with the different cables?

I will think about this, and I might update this in the future for the different types of cable.

Agreed, installed this mod and it completely messed up my layouts with bobs machines. Seemed like a really interesting mod, but had to uninstall it again since I do not care to refactor my megabase to large assemblies from bob's assemblies.

7 years ago

Agreed, installed this mod and it completely messed up my layouts with bobs machines. Seemed like a really interesting mod, but had to uninstall it again since I do not care to refactor my megabase to large assemblies from bob's assemblies.

I don't understand what you mean. The new cable recipes should work in all assembling machines that use the original one. Just research the technology.

7 years ago
(updated 7 years ago)

My mistake, I meant the bobs electronics machines, the 2x2 ones. When I researched the first one I could not choose copper cables in that machine at all. Could only choose red/green wires.

7 years ago

My mistake, I meant the bobs electronics machines, the 2x2 ones. When I researched the first one I could not choose copper cables in that machine at all. Could only choose red/green wires.

I'll have to investigate this. At the moment, my experience with Bob's mods is 0, so it will take me some time to look at this. I apologize for the inconvenience.

7 years ago
(updated 7 years ago)

I fact to put recipes in the little bobs electronics machines, the 2x2 ones this is easy. You just have to set a condition than if "bob assembly in" the recipe category is "electronics", like so:

category = "electronics"

like so should work in your recipe or data file:

if data.raw.item["electronics-machine-1"] then
data.raw.recipe["advanced-cable1"].category = "electronics"
data.raw.recipe["advanced-cable2"].category = "electronics"
data.raw.recipe["advanced-cable3"].category = "electronics"
data.raw.recipe["advanced-cable4"].category = "electronics"
data.raw.recipe["red-to-green-wire"].category = "electronics"
data.raw.recipe["green-to-red-wire"].category = "electronics"
end

also you need to add in "dependencies" in info.json
"? bobassembly >= 0.14.0"

7 years ago
(updated 7 years ago)

The flowing recipes could be the base to go forward in bob electronics compatibility:

type = "recipe",
name = "tinned-copper-cable",
category = "electronics",
enabled = false,
ingredients =
{
  {"copper-cable", 3},
  {"tin-plate", 1},
},
result = "tinned-copper-cable",
result_count = 3

type = "recipe",
name = "insulated-cable",
category = "electronics",
enabled = false,
ingredients =
{
  {"copper-cable", 2},
  {"rubber", 1},
},
result = "insulated-cable",
result_count = 2

type = "recipe",
name = "gilded-copper-cable",
category = "electronics",
enabled = false,
ingredients =
{
  {"copper-cable", 3},
  {"gold-plate", 1},
},
result = "gilded-copper-cable",
result_count = 3

And for Angel's smelting > 0.2 :

type = "recipe",
name = "angels-wire-coil-copper-converting",
category = "advanced-crafting",
subgroup = "angels-copper-casting",
energy_required = 1,
enabled = "false",
ingredients ={
  {type="item", name="angels-wire-coil-copper", amount=8},
},
results=
{
  {type="item", name="angels-wire-copper", amount=16},
},
order = "zb",

type = "recipe",
name = "angels-wire-coil-gold-converting",
category = "advanced-crafting",
subgroup = "angels-gold-casting",
energy_required = 1,
enabled = "false",
ingredients ={
  {type="item", name="angels-wire-coil-gold", amount=8},
},
results=
{
  {type="item", name="angels-wire-gold", amount=16},
},
order = "zb",

type = "recipe",
name = "angels-wire-coil-platinum-converting",
category = "advanced-crafting",
subgroup = "angels-platinum-casting",
energy_required = 1,
enabled = "false",
ingredients ={
  {type="item", name="angels-wire-coil-platinum", amount=8},
},
results=
{
  {type="item", name="angels-wire-platinum", amount=16},
},
order = "zb",

type = "recipe",
name = "angels-wire-coil-silver-converting",
category = "advanced-crafting",
subgroup = "angels-silver-casting",
energy_required = 1,
enabled = "false",
ingredients ={
  {type="item", name="angels-wire-coil-silver", amount=8},
},
results=
{
  {type="item", name="angels-wire-silver", amount=16},
},
order = "zb",

type = "recipe",
name = "angels-wire-coil-tin-converting",
category = "advanced-crafting",
subgroup = "angels-tin-casting",
energy_required = 1,
enabled = "false",
ingredients ={
  {type="item", name="angels-wire-coil-tin", amount=8},
},
results=
{
  {type="item", name="angels-wire-tin", amount=16},
},
order = "zb",
7 years ago

Florian1024, thanks for the feedback.
I have to do some experimenting with Bob's mods on my own first.
I found it interesting that you made your Iron Sticks -> Gear Wheels mod.

7 years ago

Sorry, I stole the idea. Yes no problem.

7 years ago

Uhm. When can we expect the equivalent mod for Gear Wheels from you? I was thinking about making a mod that gives one research to also increase plastics and iron sticks production.

7 years ago
(updated 7 years ago)

Currently I don't have plans to do a Gear Wheels mod. Here is what I have planned:
1) Make this mod compatible with Bob's mods & add support for other types of cable
2) Make my Inserter Module mod work with new types of inserters
3) I'm working on another mod that is completely unrelated to the concept of this one

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