No new techs will be added; this will merely be maintained. A new QoL research mod will be released when my major modpack releases.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Hey, the game won't launch with your mod because laserspeeda-1 can't find the tech laser-turrets. I think that is because the actual name of the tech is laser-turret (without the s at the end).
Also, I think the ammo-type="laser-turret" should be ammo-type="laser"
I gave up with trying to fix it when the a third file started crashing... (the rocket damage one I think)
There was probably an edit to the way laser and rocket damage is named in the files, I will start working on a fix.
Actually, as a side note, are you running any mods with overhauls, such as Angel's Industries?
Nevermind this; the fix is up, please let me know if there are any issues.