Bulldozer Equipment

by smcpeak

Provides an equipment grid component that automatically orders the removal of nearby natural obstacles: trees, rocks, cliffs, and water. Also converts collected trash into landfill.

Content
2 days ago
2.0
21
Combat Mining

g shallow or marshland support

2 days ago

Does it fill in the new unregistered shallow water aka marshland or mud terrain? Normal landfill does not fill this is. If you could add it in that would be Terrific!

2 days ago

I'm not sure. Do you know the internal tile names of them?

This is the list of affected tiles from the mod's control.lua:

local candidates = {
"water",
"deepwater",
"water-green",
"deepwater-green",
"water-mud",
"water-shallow",
"wetland-light-green-slime",
"wetland-green-slime",
"wetland-light-dead-skin",
"wetland-dead-skin",
"wetland-pink-tentacle",
"wetland-red-tentacle",
"wetland-yumako",
"wetland-jellynut",
"wetland-blue-slime",
"gleba-deep-lake"
};

I got that from the list of tiles that landfill claims to work on in the data.raw. So if you're asking about tiles that landfill cannot fill, then no, it does not fill them. (Note that this mod doesn't fill anything by itself, it merely orders bots to do so.)

A natural extension would be to also order the use of foundation on tiles that only that works on. Is that what you're asking for?

2 days ago

I found this in another post about this issue.
"
table.insert(data.raw.item.landfill.place_as_tile.tile_condition, "water-shallow")
and
2.0 without mods you can see the Factoriopedia entries. Landfill can only go into Water, Deep Water, Green Water, and Deep Green Water. But not into Shallow Water or Marsh.

The link
https://forums.factorio.com/116474

a day ago

"water-shallow" is indeed in the list of tiles to be handled, so that should work fine. I don't know what "marsh" refers to though (unless that's just an alternate name for "water-shallow").

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