Building Materials (alpha)


Changes buildings to require building materials and components. Encouraging a dedicated base to construct buildings.

Content
5 years ago
0.16
4
Manufacturing

Changelog

Version: 0.16.8
Date: 26 May 18
  Changes:
  	- Reduced costs to handcraft Materials class 0
  	- Added omniwood as a class 0 precomposite (I'll add an omni-extension later)
Version: 0.16.7
Date: 26 May 18
  Changes:
    - Added ScienceCostTweaker recipes (using his components)
    - Fixed more recipe bugs
Version: 0.16.6
Date: 16 May 18
  Changes:
    - Added several possible burner phase options (view in settings tab)
    - Fixed some progression issues
  Settings:
    - Burner-Stage
    - ------------
      - Normal:
        - No changes, BM class 0 is used in buildings, no automation until you research it
      - Skip Burner:
        - Prevents added BM-0 to buildings, but still sets components as appropriate
      - Basic Automation:
        - Ensures you have basic inserters, belts, and splitters, but not cost reductions
      - SP0:  REQUIRES AAI-Industries
        - Gives a burner lab to start.  Sets basic automation and BM Class 1 research to require SP0
Version: 0.16.5
Date: 21 Apr 18
  Changes:
    - Change deconstruction mechanics, added deconstruction yard
    - Fixed Changelog format
  Bugfixes:
    - Cleaned up decompositions
  Todo:
    - Graphics
    - More mod recipes
  Potato:
    - Moar potatoes
  Instructions:
    - Testing
      1.) Testing 2
Version: 0.16.4
  Changes:
    - fixed Tier 0 progression
    - added some components for Bobs and Angels Buildings
    - added deconstruction recipes
    - modified auto-components to use previous components instead of buildings
    - changed cnc-fluids to use bobs water pumps for the moment
    - no recipe balancing yet
Version: 0.16.3
  Changes:
    - hopefully finally found the fix for people not naming their recipes after the building (usually a hypen inconsistency)
Version: 0.16.2
  Changes:
    - added temp recipes for bobs buildings
    - fixed intermods with omni-compression/marathon (*should* work now)