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Overhaul
6 years ago
0.15 - 0.16
5

b [Solved] problem with the day/night cycle

7 years ago

It seems to freeze time.
also, it seems to corrupt saves:
When I save the game while the mod is activated, then deactivate the mod and then reload the save, time is still frozen.
... I let it go.

7 years ago

Hi,
Sorry for the late response, I'm still working on the mod every day!
When you start the mod I do freeze the time indeed, I have to do it to controll the darkness (in 0.16 darkness won't be related to time, so i won't have to do this anymore). When you remove the mod, there is nothing I can do to restart the time for you...

If you want to continue without the mod, you can manualy restart the time by using this command ingame:
/c game.surfaces['nauvis'].freeze_daytime = false

I want to note, there are other settings i tweak when you load the mod:
game.map_settings.pollution.enabled = true
game.map_settings.pollution.diffusion_ratio = 0.5
game.map_settings.pollution.min_to_diffuse = 15
game.map_settings.enemy_evolution.enabled = false
game.map_settings.enemy_expansion.enabled = false
game.map_settings.peaceful_mode = false
game.surfaces['nauvis'].freeze_daytime = true
game.forces.enemy.ai_controllable = false

So if you want to continue the map, you might have to revert all these settings by using /c <command> and change the value to the value you've set on your map.

I also want to note that this mod is ment to start on a new map, and is not ment to remove it aftherwards.

Greetings
lovely_santa

7 years ago

OK lovely_santa, I'll wait for the release version then.

Thanks, to you and all modders for your contribution!

MC

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