Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
I knot the new drill has a new tiny light, but i'm running this game in 1440p and i cna't see it without zooming to almost the closest levels.
Seems the options still show the option to show an icon but none shows...
I second this. I downloaded this mod to show me when my mining drills were out of resources and have come to love the other features too, but having an option to keep the bottleneck icons on the new mining drills would be greatly appreciated
I'm pretty sure it worked just fine yesterday... I third this, I'm not having the keenest of sights so it's also difficult for me to spot the light on mining drills as well. Also, I don't like when it's inconsistent :P At first I thought the mod broke in it's entirety.
I support this for all the mentioned reasons. I'd like to have the bigger indicator back.
I support this. I can't see the little icon on drills unless I zoom in. Mind-boggling why it was removed. Please reverse.
I also support this request. It's very inconsistent and the new lights are hard to see. I have a certain color blindness and the red lights for mining drills without resources are very hard to spot in comparison to the old ones.
Please reverse this change :)
Good point. For color blindness the lights wont work and need the support of the bigger icons, which contain an additional symbol of the state.
Yes, please. Colorblind fellow here. Please consider bringing back the larger icons because otherwise I cannot tell miner status. Appreciate your efforts in bringing us a great mod though.
Another red/green blind guy here, PLEASE, revert this change! Love this mod, especially the icons on miners have been a great help.
I didn't even know the drills had an icon until I read it here, I never noticed it playing on my laptop. Please, please, please bring back big icons!
+1 The small light ion the new model is barely visible when zoomed out.
I would also love to have this back :)
Sorry guys, but it seems no update is coming. For all who want to change this for themselves here are the steps to do so.
0) First of all keep in mind that only NEW PLACED electric-mining-drill entities will be affected. Already built entities will not show the bottleneck indicator. So you can also upgrade/downgrade to replace them quickly, if you have other mods with drills active. If you dont want to do that you can stop reading now. :-)
1) Search within the mod zip for the control.lua
2) Around line 54 you find the following block:
local BLACKLIST_NAMES = {
["electric-mining-drill"] = true,
["factory-port-marker"] = true,
}
3) Change it to
local BLACKLIST_NAMES = {
["factory-port-marker"] = true
}
4) Save the change and make sure it is updated in the mod zip. Start the game again.
5) Profit!
Sorry guys, but it seems no update is coming. For all who want to change this for themselves here are the steps to do so.
0) First of all keep in mind that only NEW PLACED electric-mining-drill entities will be affected. Already built entities will not show the bottleneck indicator. So you can also upgrade/downgrade to replace them quickly, if you have other mods with drills active. If you dont want to do that you can stop reading now. :-)1) Search within the mod zip for the control.lua
2) Around line 54 you find the following block:local BLACKLIST_NAMES = {
["electric-mining-drill"] = true,
["factory-port-marker"] = true,
}3) Change it to
local BLACKLIST_NAMES = {
["factory-port-marker"] = true
}4) Save the change and make sure it is updated in the mod zip. Start the game again.
5) Profit!
If you also change around line 300:
else
global.show_bottlenecks = 1
end
to
else
global.show_bottlenecks = 1
rebuild_overlays()
end
You can then disable the overlay with the hotkey (default ALT+SHIFT+L I think) and then renable it. The rebuild_overlays()
call will cause the overlays to be added to everything supported again, in this case also electric mining drills, because we removed them from the blacklist.
Nice 👍
No joy here with these workarounds. When I follow the instructions above, the mod disappears from my mod list altogether. Suggestions?
These steps are working for at least 2 persons. So I suggest to check if you did it right. Take a fresh copy of the mod, since it looks like something got really broken, while you tried to apply the steps.
I followed the steps 3 times w/ a fresh version of the mod each time. Not sure if there's some sort of checksum or difference in zipping algorithm or something (I used the built-in Windows zip functionality as well as 7-zip to zip). Will try again though.
4th time's the charm. Used Notepad to edit this time instead of Notepad++. Notepad++ must have been using special characters or different line feed combination or something.
Thanks for the update though.
Thanks for the code suggestion, this worked great!
I finally had a chance to play factorio again, and as part of this, I rolled back the change that removed the lights. Download mod version 0.11.5 for fix.
Hello trold.
have you check my modification ?
No, sorry, I haven't. From the name, I assumed you just deleted the one line that said drills shouldn't get a light.
+Drill have light status by Pengwin & HadrionClifton
+ French translation
+ Russian translation
+ i have commented all "normal" icon to keep only "3d" icone
pause are now ⏸yellow
Stop are ❌ red (stop and "nothing to drill " )
Alert are ❗ (when he need ressources)
and i have fixed the changelog.txt format
please Check my modification,
if you can use it, i pass my fork on deprecied.
Dae#5125 on discord
or check my other mods ;)
.
hello ?
could push this update ?