Bottleneck

by trold

A tool for locating input starved machines.

Utilities
17 days ago
0.13 - 2.0
254K

Changelog

Version: 0.12.0
Date: 2020-10-27

  Bugfix:
    - Update to 2.0 by Rugal Bernstein
Version: 0.11.8
Date: 2020-11-27

  Bugfix:
    - Fix Japanese localization by shelaf
    - Fix English localization by shelaf
Version: 0.11.7
Date: 2020-11-25

  Bugfix:
    - Change status types to match the updated ones in core factorio by troelsbjerre
Version: 0.11.6
Date: 2020-11-24

  Bump:
    - Version number, to allow factorio 1.1.x experimental by troelsbjerre
Version: 0.11.5
Date: 2020-10-28

  Rollback:
    - Reintroduce signals to electric mining drill by troelsbjerre
Version: 0.11.4
Date: 2020-06-30

  Bugfixes:
    - Fix Japanese localization by shelaf
    - Fix English localization by stefprez
    - Remove signal from new electric mining drill by lstor
Version: 0.11.3
Date: 2020-02-12

  Features:
    - New default icons by mybuddymichael
    - Danish localization
    - Japanese localization by shelaf

  Performance:
    - Performance improvement: Use a truthy dictionary instead of iteration by Nexela
Version: 0.11.2
Date: 2020-01-26

  Bugfixes:
    - Fix missing STYLE array on incomplete init by Roang-zero1
Version: 0.11.1
Date: 2020-01-24

  Bugfixes:
    - Fix crash on initial machine build by Roang-zero1
Version: 0.11.0
Date: 2020-01-24

  Features:
    - Use 0.17 API to request entity status by Roang-zero1
    - Show rocket silo status by Roang-zero1
    - New Icon options by Roang-zero1
    - More customization options by Roang-zero1

  Bugfixes:
    - Fix status lamps for laboratories by Roang-zero1
Version: 0.10.5
Date: 2020-01-24

  Changes:
    - Version bump to 0.18
Version: 0.10.0
Date: 2019-02-26

  Changes:
    - Version bump to 0.17 (not using any of the new faster API... sorry)
Version: 0.9.3
Date: 2018-10-19

  Changes:
    - Korean localization} by MasterBabol
Version: 0.9.2
Date: 2018-10-17

  Changes:
    - Japanese localization by shelaf
Version: 0.9.1
Date: 2017-12-22

  Bugfixes:
    - Fixed bug introduced by 0.16 causing fluids not to be checked correctly by ochristi)

  Other:
    - German localization by ST-DDT
Version: 0.9.0
Date: 2017-12-15

  Bugfixes:
    - 0.16 compatibility fix by ochristi

  Other:
    - Changed logic for state tracking, to avoid light flickering (some machines would show as yellow for a tick per cycle, even when working 100%)
Version: 0.8.5
Date: 2017-06-05

  Bugfixes:
    - Fixed lights on uranium miners without mining fluid
Version: 0.8.4
Date: 2017-06-01

  Changes:
    - Initialize STYLE from settings
Version: 0.8.3
Date: 2017-05-30

  Bugfixes:
    - Fixed hotkey and interface issue
Version: 0.8.2
Date: 2017-05-29

  Bugfixes:
    - Quick fix to remove spam messages
Version: 0.8.1
Date: 2017-05-29

  Changes:
    - Reintroduced the hotkey: SHIFT+ALT_L
Version: 0.8.0
Date: 2017-05-28

  Changes:
    - Fully configurable lights
Version: 0.7.3
Date: 2017-05-27

  Changes:
    - Bugfixes
Version: 0.7.2
Date: 2017-05-22

  Changes:
    - Bugfixes
Version: 0.7.1
Date: 2017-05-10

  Changes:
    - Cached options values (turns out fetching them all the time is quite slow)
    - Updated sprite indices for 0.15.10
Version: 0.7.0
Date: 2017-05-05

  Changes:
    - Added options menu (Menu->Options->Mods->Map)
Version: 0.6.3
Date: 2017-04-28

  Changes:
    - Updated for Factorio 0.15
Version: 0.6.2
Date: 2017-01-13

  Bugfixes:
    - Collision mask added, so you can again walk through the indicator lights
    - Switching to high contrast mode was broken by 0.6.1, which is now working again
Version: 0.6.1
Date: 2017-01-12

  Bugfixes:
    - Using car as base type had unintended consequences, so now using storage-tank instead.
Version: 0.6.0
Date: 2017-01-11

  Optimizations:
    - change
    - by
Version: 0.5.2
Date: 2017-01-03

  Bugfixes:
    - Rolled back a rebuild optimization, which used too much ram.
Version: 0.5.1
Date: 2017-01-02

  Changes:
    - Code Restructure for 0 error/warns in linter. by Nexela (Nicholas Dunn)
    - Several speedups. by Nexela (Nicholas Dunn)
    - Ton of bug fixes and robustness improvements (incl. fixing desync issues). by Nexela (Nicholas Dunn)
    - Add Remote interface. by Nexela (Nicholas Dunn)
    - Custom events for hotkeys.. by Nexela (Nicholas Dunn)
Version: 0.5.0
Date: 2016-12-17

  Changes:
    - Changed data structure from list to table, to allow for the following:
    - Removed entities now have their associated lights disappear instantly, instead at next update.
    - Mod now scales to larger factories, since removing elements (either from mining or destruction) is now expected constant time instead of linear in the number of lights.
Version: 0.4.5
Date: 2016-12-04

  Changes:
    - Fixed unhelpful options menu text
Version: 0.4.4
Date: 2016-12-04

  Changes:
    - High contrast mode replaces the yellow signal with a blue signal. SHIFT-B to toggle
Version: 0.4.3
Date: 2016-10-03

  Bugfixes:
    - 0.4.0 introduced caching of whether a mining drill was depleted, which was mistakenly also set if the drill was out of power.
Version: 0.4.2
Date: 2016-10-02

  Bugfixes:
    - re-introduced minor version numbers on global data. The use of function pointers inside global cause the function to be saved as well. This needs to be updated when loading a newer version of the mod, which includes minor versions.
Version: 0.4.1
Date: 2016-10-02

  Optimizations:
    - Only checking for fluid output as a last resort (speeds update up quite a bit)
    - Clean transition from 'removing lights a few at a time' to 'all lights are off, so no need to check'.
Version: 0.4.0
Date: 2016-10-01

  Bugfixes:
    - Assemblers with fluid output now handled more consistently with the rest.
    - Depletion of mines fixed (now explicitly searching for ore patches, since old method sometimes failed)

  Other:
    - Toggling the indicators now requires admin privileges, and toggling lights will now happen at the same rate as updates, instead of all in one tick
Version: 0.3.3
Date: 2016-09-26

  Bugfixes:
    - Compatibility issue with unDecorator resolved
Version: 0.3.2
Date: 2016-08-30

  Bugfixes:
    - Added sanity checks, in case signal entities have been destroyed by other mods
Version: 0.3.1
Date: 2016-08-30

  Bugfixes:
    - New fantories would get a red light (but not update) if lights were turned off
Version: 0.3.0
Date: 2016-08-29

  Bugfixes:
    - Version number was not updated, which caused the position cache to not be filled, causing a crash

  Optimizations:
    - No longer repeatedly checking status when lights are toggled off by bsdfhsbzxcbz
Version: 0.2.5
Date: 2016-08-28

  Optimizations:
    - Caching of light position (slightly lower CPU load)

  Other:
    - Confirmed working for 0.14, so updated info.json
Version: 0.2.4
Date: 2016-08-23

  Bugfixes:
    - Fixed crash which could occur when removing the last assembler
Version: 0.2.3
Date: 2016-08-22

  Bugfixes:
    - Fixed issue with entity being updated multiple times per tick, incorrectly giving drills the yellow status
Version: 0.2.2
Date: 2016-08-22

  Bugfixes:
    - Places the signals at the bottom center of oddly sized entities by apriori

  Other:
    - Hotkey 'B' for hiding signals by apriori
Version: 0.2.1
Date: 2016-08-14

  Bugfixes:
    - Correctly handling machines idling while trying to output a bonus item by randomflyingtaco
Version: 0.2.0
Date: 2016-08-13

  Features:
    - Mining drills and pump jacks now also have indicator lights
    - Only updates 40 entities per tick, as suggested by github user zamp
    - Much more consistent use of red/yellow/green across different entity types
    - Major refactoring to handle save and load properly
Version: 0.1.0
Date: 2016-07-16

  Changes:
    - Major refactoring to handle save and load properly
Version: 0.0.3
Date: 2016-06-14

  Features:
    - Furnaces now also have indicator lights
Version: 0.0.2
Date: 2016-06-14

  Features:
    - Slightly improved graphics (inspired by sporefreak)
    - Red light stays on for 5 seconds, to improve visibility (as suggested by Miravlix)

  Bugfixes:
    - Machines places by robots now also get an indicator
    - Old indicator lights are filtered out at load (this is a hack; the mapping should be stored in global)
    - New entities are now only created when state changes.
Version: 0.0.1
Date: 2016-06-11

  Changes:
    - Proof of concept.