Atm, if a production facility has some fluid product in its output buffer (any non-zero), the facility waits until this buffer empties a certain amount before starting the next cycle of production - I suspect this is because the internal buffer would "overflow" if there weren't atleast one production cycle's worth of capacity.
So how does this affect Bottleneck?
Bottleneck currently marks facilities as "red" if they are in this interim state where they are waiting for their buffer to empty before starting the next production cycle, when, I believe they ought to be marked "yellow" as, from the player's standpoint, the facility does not have any problems with input.
I can upload an image if my description of the issue doesn't make sense - please lmk!
(Also, just wanted to say again - really fantastic work with this mod. I don't know how I played without it. I suspect/hope it will be one of the next utilities incorporated into the main game, after Rail Tanker.)