Robots occasionally break and need to be serviced. Adds maintenance and attrition to bot use.
Small changes concerning balance, gameplay, or graphics.
Version: 1.4.9 Date: 2023-04-11 Changes: - Added fix for mods that use more complex robot icons.
Version: 1.4.8 Date: 2020-11-29 Changes: - Updated for Factorio 1.1
Version: 1.4.7 Date: 2020-08-26 Changes: - Tweaked pollution modifiers to be less severe. - Added compatability code for Terraforming (aka Shifting_Sands) - Deconstruction rocks/trees should be possible again. - Picking items up off the ground has a 1/10th the usual break chance (like building/removing tiles)
Version: 1.4.6 Date: 2020-06-02 Changes: - Changed default MTBF and maximum MTBF values. Bugfixes: - Fixed incorrect icon size
Version: 1.4.5 Date: 2020-04-24 Bugfixes: - Fixed a bug when adding to an existing save.
Version: 1.4.4 Date: 2020.04.23 Bugfixes: - Fixed a state that could make the mod unable to start if neither difficulty was set to hard.
Version: 1.4.3 Date: 2020.04.23 Bugfixes: - Added a compatability fix for Krastorio2
Version: 1.4.2 Date: 2020.03.01 Bugfixes: - Fixed a performance problem with large bot bases
Version: 1.3.3 Date: 2019.09.22 Bugfixes: - Fixed migration if loading from a pre 1.2.0 save - Fixed incorrectly unlocking the service recipes too soon.
Version: 1.3.2 Date: 2019.09.08 Added: - Now compatible with Industrial Revolution! Changes: - Adjusted recipe order. Again. - Adjusted fixing icon to differentiate it from the normal bot recipe Bugfixes: - Tweaked recipe unlock logic to increase mod compatibility and adding in post-game. Some items may be deleted if migrating an old save. I migrated vanilla bots, but it's impossible to catch all modded bots.
Version: 1.3.1 Date: 2019.09.06 Bugfixes: - Fixed crash if robot icons were a size other than 32x32.
Version: 1.3.0 Date: 2019.09.05 Added: - Added a remote call so MTBF can be changed per dymnamically per surface. Affects Logistic and construction bots. To use, do: remote.call("bot servicing", "set_surface_mtbf_modifier", surface_name, modifier) Returns true if successful, false if not. Bugfixes: - Building/removing tiles only breaks bots 10% as often. For real this time.
Version: 1.2.3 Date: 2019.09.05 Changes: - Rearranged recipe order. - Brightened up the shield icon for bot spare parts.
Version: 1.2.2 Date: 2019.05.31 Changes: - Building/removing tiles only breaks bots 10% as often as when building or deconstructing entities. - Bot breakage was calculated wrong. Break chance was much, much lower than intended! Default value adjusted because of this. - Adjusted setting names and descriptions.
Version: 1.2.1 Date: 2019.29.08 Bugfixes: - Hard mode recipes will unlock when adding this to a game in progress.
Version: 1.2.0 Date: 2019.28.08 Added: - There's now 3 levels of difficulty. Normal requires no parts. Medium requires a couple simple parts (the old mode) and hard requires disassembly and crafting replacement parts. Under hard mode, broken bots must be disassembled, broken parts replaced (5% chance the control module or powercell fails), and re-combined with lubricant to get a fresh bot. Note: Normal + hard and expensive + hard costs are slightly different! So maybe 4 levels of difficulty? - Normal difficulty is the default for normal mode and hard mode is default for expensive mode. These can be changed in mod settings. Changes: - Construction bots break a few ticks after building so other mods using on_robot_built() will continue to function.
Version: 1.1.3 Date: 2019.26.2 Changes: - Updated to 0.17
Version: 1.1.2 Date: 2018.30.09 Bugfixes: - Recipes will unlock properly if added to an in-progress game
Version: 1.1.1 Date: 2018.03.12 Bugfixes: - Fixed the recipe to unlock when the bot unlocks instead of at the start.
Version: 1.1.0 Date: 11. 3. 2018 Added: - Added setting for logistic mean time between failures. - Added setting for construction bot break chance - Added settings for spare parts, normal and expensive modes Changes: - Default logistic MBTF greatly reduced. Keeping them in service should be a larger investment now. - Default construction bot break chance reduced. They should break slightly less often now. - Bots should no longer break on belts.
Version: 1.0.5 Date: 17. 1. 2018 Bugfixes: - Fixed another incompatibility with Creative Mode Fix
Version: 1.0.4 Date: 17. 1. 2018 Bugfixes: - Fixed a crash when a bot broke while carrying something.
Version: 1.0.3 Date: 14. 1. 2018 Added: - Broken bots now have an added icon overlay so they can be distinguished from functional bots. Bugfixes: - Fixed compatibility error with creative mode. For reals this time.
Version: 1.0.2 Date: 14. 1. 2018 Bugfixes: - Fixed compatibility error with creative mode
Version: 1.0.1 Date: 12. 1. 2018 Bugfixes: - Fixed a crash when a bot broke while carrying something.
Version: 1.0.0 Date: 12. 1. 2018 Features: - Robots will occasionally break and fall to the ground. A quick service will put them back into action.