Prioritize selected ghosts, deconstruction orders, and upgrade orders by temporarily pausing matching work outside the selected area. Tested only in single player.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Version: 1.0.2
Date: 2026-03-12
Bugfixes:
- Allowed reprioritizing ghosts that were already moved to the backlog force.
- Allowed deconstruction planners to remove paused backlog ghosts.
- Restored working selection highlighting after the ghost-only hover filter broke entity outlines.
Version: 1.0.1
Date: 2026-03-12
Changes:
- Added repository thumbnail asset and release packaging updates.
Bugfixes:
- Preserved the current priority batch when a new selection contains no supported work.
- Excluded fish from selection-tool highlighting.
- Reverted ghost-only hover filtering after it disabled entity highlighting in practice.
Version: 1.0.0
Date: 2026-03-10
Features:
- Added selective priority for entity ghosts, deconstruction orders, and upgrade orders.
- Added automatic restore of paused work when prioritized work finishes.
- Added safe uninstall cleanup for restoring paused work and merging backlog forces.
- Added a custom selection tool shortcut and icon.
Info:
- Hover highlighting is ghost-oriented only in practice; deconstruction and upgrade priority still work at apply time.