Hi,
I had also posted a bug report on the SNTD - but yet to receive a response. Here is it:
1570.840 Error MainLoop.cpp:1284: Exception at tick 108554332: The mod Santa's Nixie Tube Display (0.1.12) caused a non-recoverable error.
Please report this error to the mod author.
Error while running event SantasNixieTubeDisplay::script_raised_destroy (ID 79)
SantasNixieTubeDisplay/control.lua:29: bad argument #1 of 2 to 'pairs' (table expected, got nil)
stack traceback:
[C]: in function 'pairs'
SantasNixieTubeDisplay/control.lua:29: in function 'removeNixieSprites'
SantasNixieTubeDisplay/control.lua:234: in function <SantasNixieTubeDisplay/control.lua:230>
stack traceback:
[C]: in function 'raise_event'
BlueprintLab_design/scripts/common.lua:36: in function 'DestroyEntity'
BlueprintLab_design/scripts/lab-effects.lua:76: in function <BlueprintLab_design/scripts/lab-effects.lua:65>
I wouldn't mind to loose achievements, I already had used the /editor to fix another issue with another mod.
I did only remove BDL, not SNTD - as you say, that would be a bit harmful.
Mind if you provide instructions how to delete the BDL surface please?
Seems it is a pure SNTD implementation issue, less a problem directly with BDL - it's crashing at SNTD entities only,
the BDL failure is just a symptom of the SNTD failure.