The Blueprint Lab - Bud

by Likos

Enter your lab to design your blueprints.

Content
4 years ago
0.17
11
Blueprints

g Deconstruction planner not working correctly on all entities.

4 years ago

Miniloaders (and presumably other entities that need to do scripted cleanup on deconstruction) are not properly removed on deconstruction in the lab.

See https://mods.factorio.com/mod/miniloader/discussion/5ca1611e3f02c6000c148c10

4 years ago

Thanks. Fixed

4 years ago

Excellent! Thank you, I just tested it - miniloaders deconstruct correctly and ghosts from previous were also cleaned up.

Now I'm getting a crash when using the clear button if a crafting combinator is placed in the lab. If I mine or deconstruct the combinator there's no crash.

926.171 Error MainLoop.cpp:1143: Exception at tick 9420697: The mod The Blueprint Lab - Bud caused a non-recoverable error.
Please report this error to the mod author.

Error while running event BlueprintLab_Bud17::on_gui_click (ID 1)
LuaEntity API call when LuaEntity was invalid.
stack traceback:
BlueprintLab_Bud17/scripts/common.lua:15: in function 'DestroyEntity'
BlueprintLab_Bud17/scripts/logic.lua:125: in function 'ClearLab'
BlueprintLab_Bud17/scripts/gui.lua:34: in function <BlueprintLab_Bud17/scripts/gui.lua:28>
stack traceback:
[C]: in function 'index'
__BlueprintLab_Bud17
/scripts/common.lua:15: in function 'DestroyEntity'
BlueprintLab_Bud17/scripts/logic.lua:125: in function 'ClearLab'
BlueprintLab_Bud17/scripts/gui.lua:34: in function <BlueprintLab_Bud17/scripts/gui.lua:28

4 years ago

Oh... Yes, i forgot to check this button

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