no plans to update it to 0.17, at least not any time soon, the update hit me on a bad time (full of work in person x_x)
because of the changes to biter spawning i don't expect it to be a trivial port either, but the code's out if anyone wants to try porting it or taking over the mod
How do you feel about repurposing the block of code that destroys all entities in a newly created chunk when RSO is active to make it run all the time? I found that it works if I expand the area to be deleted by a few "pixels". It takes up a little runtime time but it seems mostly okay