Bio Industries


Provides useful buildings and items, like the Bio Farm for growing trees. Solar Farm and Large Accumulator to make your electric setup easier. Bio Fuel section to produce organic plastic and batteries. Lots of New Wood Products, like the big electric pole, wooden pipes, dart turret. Plant trees using seedlings. Change terrain from deserts to grasslands using Fertilizer - helps trees grow better. And a lot more… Please visit the homepage on the forums for more information and feedback.

Content
5 months ago
2.0
9.97K
Manufacturing

g Overload of cellulose

15 days ago

{
type = "item",
name = "bi-cellulose",
icon = ICONPATH .. "cellulose.png",
icon_size = 64,
icons = {
{
icon = ICONPATH .. "cellulose.png",
icon_size = 64,
}
},
subgroup = "intermediate-product",
order = "b[cellulose]",
fuel_value = "0.5MJ",
fuel_category = "chemical",
stack_size = 200
},

in the:
Bio_Industries_2_2.0.34.zip\Bio_Industries_2\prototypes\Bio_Fuel


Could we add this to the code, we are having an excess of it and don't have a way to get rid of it.. It has a small fuel value we thought would be fair..

15 days ago

Hmmm. In a way I don't like it, because I prefer more interesting ways to use odd items than just burning them... but on the other hand, it really ought to be flammable just by concept.

I'm not sure about the fuel value though. Now that I'm looking at it, at least some mod combinations are making wood pulp come out with inappropriate energy values, so that's going to need looking at first.

New response