Bio Industries


Provides useful buildings and items, like the Bio Farm for growing trees. Solar Farm and Large Accumulator to make your electric setup easier. Bio Fuel section to produce organic plastic and batteries. Lots of New Wood Products, like the big electric pole, wooden pipes, dart turret. Plant trees using seedlings. Change terrain from deserts to grasslands using Fertilizer - helps trees grow better. And a lot more… Please visit the homepage on the forums for more information and feedback.

Content
8 months ago
0.14 - 1.1
54.3K
Manufacturing

b [Not our bug] Nonrecoverable error 1.1.18 Re: Placing Terraformer

11 months ago
(updated 11 months ago)

I attempted to place the terraformer and received the below nonrecoverable error. This error for Bio Industries 1.1.18 occurred simultaneously with Factory Planner 1.1.19. I have posted a message for the owner of that mod on their discussion channel.

Notice

The mod Bio Industries (1.1.18) caused a non-recoverable error.
Please report this error to the mod author.

Error while running event Bio_Industries::on_built_entity (ID 6)
The mod Factory Inspector (1.1.19) caused a non-recoverable error.
Please report this error to the mod author.

Error while running event factory-inspector::script_raised_built (ID 79)
factory-inspector/script/event-handlers.lua:7: attempt to index field
'created_entity' (a nil value)
stack traceback:
_factory-inspector__/script/event-handlers.lua:7: in function
<factory-inspector/script/event-handlers.lua:6>
stack traceback:
[C]: in function 'create_entity'
_Bio_Industries__/controllua:409: in function 'handler'
stdlib/stdlib/event/event.lua:342: in function 'pcall'
stdlib/stdlib/event/event.lua:362: in function 'dispatch_event'
_stdlib__/stdlib/event/event.lua:438: in function
_stdlib__/stdlib/event/event.lua:396>

Pi-C
11 months ago

Thanks for the report! However, this is not a bug in BI, but in Factory Inspector. I've replied in the thread you've opened there and provided a simple fix that you can apply manually (unpack Factory Inspector and edit the function starting at line 6 in script/event-handlers.lua) until the mod is updated.

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