Hi,
would it be possible to make the pole of the bio farm optional (as in having an option to disable it in the mod settings)? Currently it seems that it somehow doesn't connect properly to electric networks and thus I get one additional electric network per bio farm (see e.g. puppy-ups-tools). This decreases performance with lots of bio farms.
Tested version: 1.1.15 (but according to the changelog this should not have changed until 1.1.18 at least unless I overlooked something)
(Currently, I use a locally modified version as a workaround: [Note for end users like me: WHICH WILL VERY LIKELY BREAK UPDATES, so don't use this unless you can fix that! (or if you don't plan to ever update the mods and the game for the affected savgames I guess)]
diff -r Bio_Industries_1.1.15/info.json Bio_Industries_101.1.15/info.json
3c3
< "version": "1.1.15",
---
> "version": "101.1.15",
diff -r Bio_Industries_1.1.15/prototypes/compound_entities/main_list.lua Bio_Industries_101.1.15/prototypes/compound_entities/main_list.lua
85,91d84
< pole = {
< -- name = "bi-bio-farm-hidden-pole",
< -- type = ret.HE_map.pole,
< -- base_offset = {x = 1.0, y = 1.0},
< base_offset = (script and script.active_mods["_debug"] or mods and mods["_debug"]) and
< {x = 1.0, y = 1.0} or {x = 0, y = 0},
< },
)