Bio Industries


Provides useful buildings and items, like the Bio Farm for growing trees. Solar Farm and Large Accumulator to make your electric setup easier. Bio Fuel section to produce organic plastic and batteries. Lots of New Wood Products, like the big electric pole, wooden pipes, dart turret. Plant trees using seedlings. Change terrain from deserts to grasslands using Fertilizer - helps trees grow better. And a lot more… Please visit the homepage on the forums for more information and feedback.

Content
6 months ago
0.14 - 1.1
53.3K
Manufacturing

i Concrete Idea

2 years ago

Hello all,
Like most people I’m of the option that the Production Science Pack recipe needs a rebalance. I have tried all three posable production lines; concrete rails, wooden rails, and converted rails and found I can only produce about 1000 Production per hour in my Megabase, Space packs are far faster. But while exploring the files, looking to manually altering recipes, a thought occurred regarding a way of improving concrete production to compensate. IRL, concrete is poured… meaning it must start out as a liquid. The idea is like the recipe; “Crushed Stone” + “Ash” = “Stone Block”

New Fluid: Liquid Cement

Building: Chemical Plant
Recipe: “Water” + “Crushed Stone” + “Ash” = “Liquid Cement”

Building: Assembler MK2/3
Recipe: “Iron Sticks” + “Crushed Stone” + “Liquid Cement” = “Concrete”
Recipe: “Iron Sticks” + “Steel” + “Concrete” + “Liquid Cement” = “Refined Concrete”
Recipe: “Iron Sticks” + “Stone Blocks” + “Liquid Cement” = “Walls”
(All cheaper and faster than vanilla)

--Alternatively cutting out the middleman is a possibility too
Building: Assembler MK2/3
Recipe: “Iron Sticks” + “Steel” + “Crushed Stone” + “Liquid Cement” = “Rail”
Recipe: “Wooden Rail” + “Liquid Cement” = “Rail”

I purposely left out precises numbers for balancing later down the road, but the core idea is increasing production speed and cheapening cost but at the price of increased complexity.

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