I didn't run into the problem at all with my game so I don't have a backup, only when starting a server.
Oh, I didn't notice there was a server notice in your first post! But I couldn't reproduce the crash yet. ServerMultiplayerManager.cpp throws the error, but the crash happens in a part where we've just checked that the game is not in multiplayer mode. Could you turn on logging? Just change the value of "default" in line 166 of common.lua:
-- If the "_debug" dummy mod is active, debugging will always be on. If you don't
-- have this dummy mod but want to turn on logging anyway, set the default value
-- to "true"!
local default = false
to true. If you're registered on the forum, you could send me the log file there.
I am curious would I need to go into everyone's files and change that line for the game to sync properly.
Yes, that would be necessary for now. Once I've figured out what is wrong, I'll make a bug-fix release (no other changes because we're still working on the big update, but this is something that would probably break there as well).
also thank you very much for such a speedy reply. it really shows how much you care about your mod and the community.
If only I had more time at my hands, and fewer mod to work on! Haven't made any release for several months, everything goes on behind closed doors. :-)