Bio Industries


Provides useful buildings and items, like the Bio Farm for growing trees. Solar Farm and Large Accumulator to make your electric setup easier. Bio Fuel section to produce organic plastic and batteries. Lots of New Wood Products, like the big electric pole, wooden pipes, dart turret. Plant trees using seedlings. Change terrain from deserts to grasslands using Fertilizer - helps trees grow better. And a lot more… Please visit the homepage on the forums for more information and feedback.

Content
2 months ago
0.14 - 1.1
47.7K
Manufacturing

b [Fixed?] Powered Rails placed by "Construction Drones" mod do not transmit power

3 years ago

Title. When removed and placed by hand the problem is fixed. I have not been able to test it yet with regular construction drones.

Pi-C ☆
3 years ago

Thanks for the report, I'll look into it!

Pi-C ☆
3 years ago

When removed and placed by hand the problem is fixed.

Naturally, you actually build a powered rail! The drones don't, they build the ghost of a rail. Actually, this doesn't affect only powered rails, but all compound entities. Working on a fix already … :-)

Pi-C ☆
3 years ago
(updated 3 years ago)

Quick fix for now: Open control.lua and search for

Event.build_events = { 
  defines.events.on_built_entity,
  defines.events.on_robot_built_entity,
  defines.events.script_raised_built,
}

Change to this:

Event.build_events = { 
  defines.events.on_built_entity,
  defines.events.on_robot_built_entity,
  defines.events.script_raised_built,
  defines.events.script_raised_revive
}

I've added another migration script that will fix all compound entities (powered rails, bio farm, terra formers etc.) placed by Construction Drones (and similar mods) before that change was applied.

Pi-C ☆
3 years ago

Please try version 0.18.29!

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