A bunch of sound lists in the demo-sounds.lua file have been changed to functions. Changes must be made in multiple files of this mod to compensate.
In essence replacing the for loop with a single function call from:
for _, sound in ipairs(sounds.car_wood_impact) do
sound.volume = 1.0
end
to
sounds.car_wood_impact(1.0)
In these files:
prototypes/Bio_Farm/entities.lua:Line 14
prototypes/Wood_Products/entities.lua:Line 12
prototypes/Bio_Turret/entity.lua:Line 6
Also sounds.car_wood_impact must be replaced with sounds.car_wood_impact(1.0) in the following locations:
prototypes/Wood_Products/entities.lua:Lines 674, 1657, 1690, 1723
prototypes/Bio_Turret/entity.lua:Line 261
prototypes/Bio_Farm/entities.lua:Lines 68, 103, 137
For anyone else doing this manually Bio_Farm uses a volume level of 0.8 instead of 1.0, so to be in sync with the original, you may want to use those values in that file.
EDIT: I Just realized I left the old code in as a comment, the line numbers could be off by about 3 or so lines, I apologize for any inconvenience. They should still be easy enough to spot.