Bio Industries


Provides useful buildings and items, like the Bio Farm for growing trees. Solar Farm and Large Accumulator to make your electric setup easier. Bio Fuel section to produce organic plastic and batteries. Lots of New Wood Products, like the big electric pole, wooden pipes, dart turret. Plant trees using seedlings. Change terrain from deserts to grasslands using Fertilizer - helps trees grow better. And a lot more… Please visit the homepage on the forums for more information and feedback.

Content
a month ago
0.14 - 1.1
47.5K
Manufacturing

b [Fixed] Every 10 seconds an error pops up

4 years ago

Bio_Industries/cotrol_arboretum.lua:24:attempt to index global 'data' (a nil value)

Yesterday it was fine - updated this morning -> upcoming errors every 10 sec. or so.

Pi-C ☆
4 years ago

What version are you on? Did you already update to 0.17.38/0.18.5?

4 years ago

Hello,

I have exactly the same error.

Bio_Industries/control.lua:181: attempt to index global 'data' (a nil value)

He appeared after upgrading to version 0.17.38

Best regards,

4 years ago

Same error, 0.18.16

Pi-C ☆
4 years ago

Sorry, that's a really stupid mistake I made! I'm already working on a fix and will update soon. Sorry for the inconvenience!

4 years ago
(updated 4 years ago)

here the same.

4 years ago

I have the same error. Bio_Industries /control.lua:181.
This happens to me when I attack mobs over long distances, and when a bomb falls, and then an error appears
local AlienBiomes = data.raw.tile["vegetation-green-grass-3"] and
data.raw.tile["vegetation-green-grass-1"] and true or false
-- Basic
if global.bi.seed_bomb[ent.name] == "seedling" then
----writeDebug("Seed Bomb Activated - Basic")
seed_planted_trigger(event)

-- Standard
elseif global.bi.seed_bomb[ent.name] == "seedling-2" then
----writeDebug("Seed Bomb Activated - Standard")
local terrain_name_s
--~ if game.active_mods["alien-biomes"] then
if AlienBiomes then
terrain_name_s = "vegetation-green-grass-3"
else
terrain_name_s = "grass-3"
end
surface.set_tiles{{name = terrain_name_s, position = position}}
seed_planted_trigger(event)

ver. Factorio v0.18.16
ver. Bio_Industries_0.18.05

4 years ago

I think so, when independence was consolidated
- Added optional dependencies on "Alien Biomes" and "Krastorio 2".
- Fixed crash when "Alien Biomes" was active but its setting "Include Tiles: Grass - Green" had been turned off.

4 years ago

same issue here
I have space exploration inside and AAI and a few additions
when i set up the terraformer the error came all the time in the console

4692.150 Script @stdlib/stdlib/core.lua:46: Bio_Industries/control.lua:191: attempt to index global 'data' (a nil value)
4938.719 Script @stdlib/stdlib/core.lua:46: Bio_Industries/control.lua:191: attempt to index global 'data' (a nil value)
4949.234 Script @stdlib/stdlib/core.lua:46: Bio_Industries/control.lua:191: attempt to index global 'data' (a nil value)
4970.405 Script @stdlib/stdlib/core.lua:46: Bio_Industries/control.lua:191: attempt to index global 'data' (a nil value)

4 years ago

Same for me:
Bio_Industries/control_arboretum.lua:30: attempt to index global 'data' (a nil value)

I do also use all of Bobs and Angels mods in my savegame.

4 years ago

I use Trains a LOT
Cant play without this mod.
Because i use only Wood Rails. Yep, half of the factory is Gone.
.
I just wait for the update. hahaha

Pi-C ☆
4 years ago

The bug should be fixed in 0.17.39/0.18.6. Sorry it took me so long! Having to maintain two versions of this mod slows things down a bit. :-)

4 years ago

The new Update has solved the issue. Thank you very much for your update and this awesome mod. I love it! :)

4 years ago

Thank you very much.

4 years ago

My reported problem was solved! Wow! Many thanks. Very good reaction time! :-)

Pi-C ☆
4 years ago

You're welcome! :-)

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