Bio Industries


Provides useful buildings and items, like the Bio Farm for growing trees. Solar Farm and Large Accumulator to make your electric setup easier. Bio Fuel section to produce organic plastic and batteries. Lots of New Wood Products, like the big electric pole, wooden pipes, dart turret. Plant trees using seedlings. Change terrain from deserts to grasslands using Fertilizer - helps trees grow better. And a lot more… Please visit the homepage on the forums for more information and feedback.

Content
a month ago
0.14 - 1.1
47.4K
Manufacturing

b [Fixed] No Bio fuel conversion2/3?

Pi-C ☆
4 years ago
(updated 4 years ago)

Not a game breaking bug, just a misnomer. The recipes exist, but don't follow the naming convention:

  • Bio fuel conversion 1: Cellulose, light oil
  • 20 x Petroleum gas
  • 10 x Lubricant
  • Bio fuel conversion 4: Crude-oil, Water/Sulfuric Waste Water

Could you fix that, please? (You could also drop the "Bio fuel conversion" part, it's not quite fitting for lubricant anyway, and all recipes have the same technology prerequisite, so you get a variety of products instead of different tiers of the same recipe.)

Pi-C ☆
4 years ago
(updated 4 years ago)

Not a bug: The locale is correct, it's Factorio that displays the result as headline of recipes under "Effects" (research tree) if a recipe has one product, and the localized recipe name if a recipe has several products.

EDIT: Used the tools Factorio provides to fix this by adding

main_product = ""

to the recipes.

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