I have a little error with them. I build 4 of them, connected them to some water, put some adv. fertilizer in it and startet that "0x Change terrain - advanced" recipe. After that i teared down the pipes (It should not need more water, since the recipe will not complete)
The error was:
Fluid amount has to be positive.
stack traceback:
Bio_Industries/conrol_arboretum.lua:171: in function 'Get_Arboretum_Recipe'
Bio_Industries/conrol.lua:760: in function <Bio_Industries/conrol.lua:750
[C]: in function 'pcall'
stdlib/stdlib/event/event.lua:335: in function 'dispatch_event'
stdlib/stdlib/event/event.lua:413: in function <____stdlib__/stdlib/event/event.lua:369>
I got this about every 10 seconds (i had placed 4 buildings)
Then I build it again and didn't destroy the pipes. This way I didn't got the error. Afterwards I teared down the pipes and I got the errors again.
Then I build the pipes again, connect it, and disconnect it from the water pump. I saw that the water in the pipes was falling, and when it was to low, the errors started again.
So, it looks like, that it uses water, dispite that the recipe did not complete.
And it also looks like, that bug happens, every time there is to less water.
PS: nice mod!