Bio Industries


Provides useful buildings and items, like the Bio Farm for growing trees. Solar Farm and Large Accumulator to make your electric setup easier. Bio Fuel section to produce organic plastic and batteries. Lots of New Wood Products, like the big electric pole, wooden pipes, dart turret. Plant trees using seedlings. Change terrain from deserts to grasslands using Fertilizer - helps trees grow better. And a lot more… Please visit the homepage on the forums for more information and feedback.

Content
6 months ago
0.14 - 1.1
53.3K
Manufacturing

g low priority compatibility notification: FNEI

5 years ago

FNEI recipe lookup doesn't seem to function until after a bio industries researches are completed. this is a pretty low priority thing, as it's not a crash, or a bug that prevents the mods from functioning together. just something i noticed earlier today i thought i'd mention. my first guess is this could be caused by a few things: if your mod dynamically creates the recipe mid-game when the technology is completed, or if FNEI scans for techs/recipes before your mod adds them (or if those recipes are removed/changed after FNEI loads, perhaps?)

not sure. just odd.

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