Bio Industries


Provides useful buildings and items, like the Bio Farm for growing trees. Solar Farm and Large Accumulator to make your electric setup easier. Bio Fuel section to produce organic plastic and batteries. Lots of New Wood Products, like the big electric pole, wooden pipes, dart turret. Plant trees using seedlings. Change terrain from deserts to grasslands using Fertilizer - helps trees grow better. And a lot more… Please visit the homepage on the forums for more information and feedback.

Content
6 months ago
0.14 - 1.1
53.3K
Manufacturing

b The new update fails to load

6 years ago

screen shot of the error message: https://i.imgur.com/ZtCovLO.png (Possibly could be a mod conflict but the mod was working before the update and I haven't change my mod setup recently)

6 years ago

It must be a mod conflict, since it works by itself and with Angels, that I was using for testing. Could you send me a save? The forums would be easiest.

6 years ago

I can't use PMs on the forums so here's a dropbox link (Don't mind the shitty names): https://www.dropbox.com/s/ium4v43ghdyea5k/OneDayGoodNames_6.zip

6 years ago

This mod is the culprit, not sure why yet: Explosive Termites_1.1.11.zip

6 years ago

Should work now with V 2.0.7

6 years ago

Can confirm, does work

6 years ago
(updated 6 years ago)

Ok, I have an odd one. The latest update was working fine on one computer, but then when I loaded the save on my other computer and did sync mods, I got this during game startup:

https://www.dropbox.com/s/gdfi9dlon8f0m5w/Screenshot%202018-01-14%2011.55.49.png?dl=0

No idea what could be different, or why exactly you'd be getting a nil index on grass :/

6 years ago

I think it was Alien Biomes that caused the issue, but should be fixed now.

6 years ago
(updated 6 years ago)

The Brain0110, loading up a save from one computer to another should work, so long as the mod versions are ALL the same versions, and the mod SETTINGS are identical---if they aren't, there could be issues either with map generation, item/technology/recipes, etc.
To make it simple, factorio puts all mod files and mod settings in a single folder, depending on where you've installed the game, locate that folder and transport it to your other computer you'd like to play the game on. the modfiles.json contains a list of files in the folder and a true/false flag for if that mod is enabled, the other important file in the mods folder contains all config settings the mods have. there are a quite a few mods out that,if you change a config setting for a mod and try and load up a world, it can break lots of things (remove items from the game, mess up your research, all sorts of crap can happen). (although their filetype should be kept as json, they are basically nothing more than a text file, and you a text editor such as notepad++ is great for reading or editing stuff like that)

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