I'd like a game where all energy production except for wood and nuclear is eliminated. This means no coal resources to start and no oil patches--only trees. There are a few problems with this--it's impossible to create oil without oil (even with coal) and currently it's impossible to research coal without plastic (which means you need oil first). I haven't figured out a good way to adjust the technologies to make this work, I just kept giving myself stuff when I hit roadblocks. One way might be to make the cellulose conversion work without oil--kick-starting the oil seems to be the big blocker.
The other part is that this is really difficult to do without having robots in the beginning to farm trees-I solved this by giving myself 20 robots and a roboport to start out. I figure I could solve this with one of the early-robot mods though.
I think this would make a good settings/switch for this mod. I might be able to work it up as a scenario--either with a few technologies researched to start or maybe starting with just enough blue research to get there--but it would be neat if it was a settings option.