Apologies for the testing delay, WoW Legion, you understand. Anywho, I just have some thoughts of the current .14 state of things I'd like to throw out there: (I'm only at green science packs at the moment, I'll probably add more to this post in future.)
1- I feel carbon is in a good place now, considering it used to make 1 at a time. However, I feel wood production is a bit too strong. Now granted, I'm not auto-crafting the artificial panels yet or anything, but considering my whole base at the moment has one tiny wood set-up and 5 large carbon ones does say something. Not to mention the set-ups other mods use to produce wood of the same amount take 10-20 times more space XD. I suggest making wood need 2 cellulose so it's on par with carbon production, and also gets the same bang-for-your-buck-relief when you move on to upgraded solar panels.
2- Correct me if I'm wrong, but aren't the artificial solar panels only supposed to take power to run at night? And I didn't think they were capable of producing power at all, just the sugar solution? The later I mentioned in my .13 testing post, and if anything it seems to have gotten worse. If this is working as intended, just ignore per usual.
3- Back to the artificial panels, holy cow, that power drain. Unless it's role-play-ok to use steam engines stuffed with carbon instead of coal to power your base, making 250 (not a total exaggeration) wind turbines to last me until I research solar panels is... quite the expectation.
An example, my minimalistic base has a 6 lab set-up using your science pack methods and a bob's set-up for making tier 2 circuits, which isn't even running anymore. I have 4-12 panel set-ups for carbon and 1-12 panel for wood. With only my lab researching set-up drawing power, the panels are taking, combined, as much power as the rest of my base, at about 2.7 MW. For tier 1 panels, this could easily be considered way too high for some, especially those who use only wind turbines.