Ok, I've managed to play around with the blue pack chain, and although I haven't tried to make a rocket yet I'll cover some notes I've made so far:
1- If this mod is played with other mods (notably bobs / angels mods), the fact that carbon is 3 times stronger than coal (25mj vs 8 mj respectively) might be considered overpowered.
2- Occasionally I notice the photo-synthesis panels appear on the power producing tab, listed as an actual solar panel, it doesn't last forever, just blips here and there. Not sure if this is a glitch of some kind or somehow intended.
3- On the subject of panels, you might wanna add some white flavor text stating you can power the panels to run at night. I know the red power symbol flashes when it is dark out, but for the longest while I just assumed it was an indication it wasn't working cause there was no sun: After all, it is technically a solar panel.
4- Not exactly an issue, but I found it a little odd how one sand burner could practically keep up with 2 furnace-to-glass set-ups. Perhaps lower the speed so it equals the bog-standard 1-to-1 burner to furnace ratio.
5- You might wanna consider giving your glass a different name variant/ icon. If, again, you play with bobs / angels mods, the fact that your glass is practically the same in both departments but doesn't fulfill those mods crafting requirements could prove annoying.
6- For the green chain, the wood requirement for the table, considering the current system for making wood, is too high. perhaps lower it to 4 instead of 6, or see note 8 and see how things play out.
7- For the blue chain, for a one machine-for-end-product set-up, it took nearly 5 fiber optics factories to maintain. Now granted, all you need for that is silica, and sand is sooooo easy to get / cook en-masse, but that seems a bit intense. Again, not really an issue, but some might consider it as such.
8- I feel both carbon and wood production chains could be buffed. My testing concluded that it took roughly 12 photo-synth. panels, 2 Cellulose and 1 bio reactor for either carbon or wood to get maximum up-time. taking into account how your production chains are, and considering I wasn't trying to mass produce items either, it would've taken nearly 2 to 3 DOZEN of these 19 X 14 set-ups just for the production chain, let alone rocket parts or other factory dealings. I would suggest changing the amounts produced from the end products, so that you get 2 carbon / wood per process instead of one.
That's it for now, I'll keep playing my current test map and see about getting to the rocket chain so I can let you know how that feels.