Bob's radars and big poles are now affected by Big Brothers research. Energy values have been rescaled to account for the new changes as well. Credit to Afforess
The mod will work standalone to patch the blueprint functionality
Credit to Afforess especially since most of the code is his.
New power tables
|Amplification 0||300 kW||450 kW||600 kW||750 kW||900 kW|
|Amplification 1||450 kW||675 kW||900 kW||1125 kW||1350 kW|
|Amplification 2||675 kW||1012.5 kW||1350 kW||1687 kW||2025 kW|
|Amplification 3||1012 kW||1518 kW||2025 kW||2531 kW||3037 kW|
|Amplification 4||1518 kW||2278 kW||3037 kW||3796 kW||4556 kW|
|Amplification 5||2278 kW||3417 kW||4556 kW||5695 kW||6834 kW|
|Amplification 6||3417 kW||5125 kW||6834 kW||8542 kW||10251 kW|
|Amplification 7||5125 kW||7688 kW||10251 kW||12814 kW||15377 kW|
|Amplification 8||7688 kW||11533 kW||15377 kW||19221 kW||23066 kW|
|Amplification 9||11533 kW||17299 kW||23066 kW||28832 kW||34599 kW|
*Note: The decimals have been cut off since the get quite large on some values (the basic formula if you care is base * 1.5 ^ amplification)
Note: as the range of the MK5 radar is quite large if the map has not been generated yet it will take some time. Please be patient.
If there are any ideas to add or anything I have missed (or broke) please contact me in the comments section.
+Updated to 1.1
+Updated to 0.17
+Fixed multiplayer bug. Thank you: legendblade
+Fixed that mining large poles by hand would leave an invisible entity behind. Thank you: cola98765
+Updated to 0.16
+Fixed error loading without bob's warfare properly.
+Updated for 0.15
+Fixed scan times. thankyou to Shadefang.
+ added support for large power poles
+ Kind of fixed blueprint bug from Big brother
+ Increased power requirements