No, I made functions that works like easy configuration fetching, everything that I need to know is mod name and actual location name (can be viewed in debug in-game, under location), but usually I open mod files and search in prototypes files for exact location name. So, the config looks like this:
{name="carna", mod="carna", radius=0, angle=0},
If you are familiar with lua or any programming language and you want to dig deeper, you can look at the repo Better-Planets on github (link in bio), config.lua file.
I added your requested locations, but positions for them I set 0 (I don't know where they supposed to be) and they are disabled by default, so you can change them manually as you wish.