Better Oil Production

by Flerkus

Why settle for one pumpjack your entire run? Upgrade your oil fields with faster Mk2 and Mk3 pumpjacks, or keep them alive indefinitely with the low-depletion eco variant. Playing Space Age? Mine hydrocarbons from carbonic asteroids, synthesise them into synthetic crude on your platform, and ship it home to be refined — a full off-world oil supply chain for when the ground runs dry.

Content
2 months ago
2.0
703
Mining Fluids
Owner:
Flerkus
Source:
https://github.com/errkyde/BetterOilP...
Homepage:
N/A
License:
MIT
Created:
a year ago
Latest Version:
0.2.3 (2 months ago)
Factorio version:
2.0
Downloaded by:
703 users

Better Oil Production

Vanilla pumpjacks sip. Yours should gush.

Tired of carpeting half a continent in pumpjacks just to keep your plastic lines fed? Better Oil Production gives crude extraction a proper upgrade path — a full ladder of stronger pumpjacks — and, with Space Age, lets you refine asteroids into oil and rain it down from orbit.

Scale your oil from early-game trickle to industrial firehose.


⛏️ Three Pumpjacks, Three Playstyles

The vanilla pumpjack retires. Three purpose-built replacements take over as your tech climbs:

Machine Speed Energy Depletion
Better Pumpjack 190 kW Normal
Better Pumpjack Mk2 460 kW Normal
Eco-Friendly Pumpjack 0.5× (+20% prod) 55 kW 20× slower
  • Better Pumpjack — your bread-and-butter upgrade. Double the oil, same footprint, unlocked right after Advanced Oil Processing.
  • Better Pumpjack Mk2 — the industrial monster. 4× extraction for when one patch has to feed your mall, science stack, and rocket-fuel line all at once.
  • Eco-Friendly Pumpjack — the long game. Slower, but a built-in +20% productivity bonus and depletion slowed to a crawl squeeze far more total oil from a patch and keep precious fields alive for hundreds of hours.

🚀 Space Age: Oil from Asteroids

No crude on your planet? Make it in orbit.

Build a dedicated mining platform that grinds carbonic asteroids into Hydrocarbon Chunks, fuses them with water-ice into dense Synthetic Crude, and drops it planet-side — where a jet of steam liquefies each unit into a flood of crude oil.

Carbonic Asteroid → Hydrocarbon Chunks → Synthetic Crude → 💧 1,800 Crude Oil
  • One Synthetic Crude → 1,800 crude oil.
  • Each cargo pod delivers roughly 360,000 crude oil per drop — a single modest platform can keep an entire oil-less world (Fulgora, Vulcanus, Gleba) swimming in petroleum.
  • Only need petroleum gas? A second recipe liquefies Synthetic Crude straight into ~990 petroleum gas, skipping the refinery entirely.
  • The planet-side step mirrors vanilla Coal Liquefaction (solid carbon + steam → oil), so it feels right at home in the Fluids tab.

🔧 Blueprint-safe: the chunk-yielding crush is its own dedicated recipe — the vanilla carbonic crushing recipe is never modified, so your existing crusher blueprints and other space mods/planets (e.g. Muluna) keep working exactly as before.


🤝 Compatibility

  • Space Age — pumpjacks restricted to atmosphere-bearing planets, with heating energy for cold worlds like Aquilo. Higher tiers gate behind space-tier science.
  • Krastorio 2 — fully compatible; recipes and stats adapt to K2 materials and finite-oil balance.
  • Space Exploration — higher-tier techs use se-rocket-science-pack.

📦 Dependencies

  • Required: Factorio >= 2.0.2
  • Optional: Space Age >= 2.0.2 (unlocks the full asteroid-to-oil chain)
  • Optional: Krastorio 2 · Space Exploration · Better Energy Production

Drill harder. Drill smarter. Or just drop oil from space. 🛰️