Better Energy Production


Better Energy Production introduces various buildings and items to the game. Explore new ways of creating sustainable energy and keeping your world as clean as possible. Start right at the beginning of your world with three options of creating pollution free and clean power. Later research more technologies to expand your possibilities of getting clean power through a variety of wind turbines, solar panels and more!

Content
18 days ago
1.1 - 2.0
18.9K
Fluids Power

b [FIXED] Error upon loading (both standalone and with Krastorio 2)

2 months ago
(updated 2 months ago)

When attempting to load your mod alongside all my other mods I was met with a loading error.
Removing all other mods and leaving only Krastorio 2, still met with the same error:
"Failed to load mods: Error while loading recipe prototype "flat-solar-panel" (recipe): IngredientPrototype must be a dictionary and contain "type" property.
Shorthand format using an array is no longer supported in property tree at ROOT.recipe.flat-solar-panel.ingredients[0]
Modifications: Better Energy Production"

When attempting to load the mod completely standalone, I'm met with this error upon loading:
"Failed to load mods: Error while loading entity prototype "rusty-wind-turbine" (electric-energy-interface): Surface conditions are disabled and can not be used. Surface conditions require space-travel.
Modifications: Better Energy Production"

I'm stumped at what exactly might be happening here.

2 months ago

Hey,
can you tell me which Factorio version you are using?
I will have a look into that and release a fix today

2 months ago

I am playing version 2.0.60 (build 83512, win 64) to be as precise as possible

And in case this might help, the full mod list I initially tried to run Better Energy alongside is:
AAI Vehicles: Ironclad
Alien Biomes (+ AB graphic dependency)
Armoured Biters
Cargo Ships (+ CS graphic dependency)
Krastorio 2 (+ K2 asset, K2 menu, change inserter drop lane and factorio library dependencies)

2 months ago

Thanks for the information. :)
Precise as possible is always good :D
I will get back to you as soon as possible!

2 months ago

Appreciate it, and hope it is not something hard to fix!

2 months ago

From what I see in the error it sounds like some Factorio 2.0 migration problems, just a few lines :D

2 months ago

Do you have the Space-Age DLC?
If not this might be the error

2 months ago

No, I ain't got Space Age

2 months ago

Ah okay this is the issue.
I implemented some fixes in 0.5.2 which uses syntax that is only available when having the Space Age DLC/Mod.
Give me 15 minutes then it should be fixed.

2 months ago

Appreciate it!

2 months ago

Mod got updated to 0.5.3 :)
Did it fix your problem?

2 months ago

Works standalone, however, the loading error when loading alongside Krastorio 2 seems to remain;
"Failed to load mods: Error while loading recipe prototype "flat-solar-panel" (recipe): IngredientPrototype must be a dictionary and contain "type" property.
Shorthand format using an array is no longer supported in property tree at ROOT.recipe.flat-solar-panel.ingredients[0]
Modifications: Better Energy Production"

2 months ago

Whoops, let me have a look

2 months ago

Any luck?

2 months ago

Yes, should be working now.
Can you confirm?

2 months ago

Loaded without issue, tech appears, and the objects work!

2 months ago

Nice!
Have fun and thanks for letting me know!

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