Battery Pack

by mrudat

Changes modular armor batteries to work as removable battery packs able to power armor, vehicles or your factory.

3 years ago
0.17 - 0.18
9

Changelog

Version: 0.0.11
Date: 2020-06-10

  Bugfixes:
    - Don't assume that a burner must specify fuel_category or fuel_categories.
    - Fix changelog entry.
Version: 0.0.10
Date: 2020-06-08

  Changes:
    - Some actual research to unlock things.
    - Recipes to convert battery-powered vehicles to their original versions.
    - Sort battery-powered vehicles after their vanilla counterparts.
  Sounds:
    - Use substation sound for engine noise for battery-powered vehicles instead of complete silence.
  Graphics:
    - Added icon overlay that matches new battery graphics.
    - Added icon overlay to battery-powered vehicles.
    - New improved icons.
  Bugfixes:
    - No longer creates battery-powered AAI miners.
Version: 0.0.9
Date: 24. 05. 2020

  Changes:
    - Updated for Factorio v0.18
    - Removed the secondary-input battery charger, as it is no longer necessary.
  Bugfixes:
    - No longer creates battery-powered boat/ship engines from the Cargo ships mod.
    - No longer creates a charged helicoper remote control.
    - No longer allows recharging the batteries from SchallPrimaryBattery
Version: 0.0.8
Date: 28. 04. 2019

  Changes:
    - Use emissions_per_minute instead of emissions_per_second_per_watt
    - Add a battery charger that runs at secondary-input priority so as to not disable accumulators.
Version: 0.0.7
Date: 19. 04. 2019

  Changes:
    - Allow productivity for intermediate recipes (battery holder, battery holder frame, battery holder contacts).
    - Set input_flow_limit and output_flow_limit on charger/discharger to prevent their energy buffer from being used as a very tiny accumulator.
Version: 0.0.6
Date: 14. 04. 2019

  Changes:
    - Be more accepting with ingredient specification
    - Skip ingredients which do not have an ingredient.name?
Version: 0.0.5
Date: 07. 04. 2019

  Changes:
    - Battery generator now also placeable as equipment.
Version: 0.0.4
Date: 06. 04. 2019

  Changes:
    - Different overlay depending on size of battery-equipment.
    - Now blacklists and replaces individual sounds (though there's no replacement sounds yet).

  Bugfixes:
    - Should no longer produce battery-powered vehicles where the original vehicle doesn't run on burner fuel.
    - Only creates charged battery packs where the original actually acts as a battery (tertiary power).
Version: 0.0.3
Date: 31. 03. 2019

  Bugfixes:
    - Doesn't fail when attempting to find the items that place the various component vehicles for the Helicopter mod.
Version: 0.0.2
Date: 25. 03. 2019

  Changes:
    - Attach battery-powered vehicle to the same technology as the original vehicle, rather than having it unlocked from the start.

  Bugfixes:
    - No longer attempts to charge vanishingly small battery-equipment, preventing generating an invalid recipe.
Version: 0.0.1
Date: 22. 03. 2019

  Changes:
    - Initial release.