Barbed-Spikes


Adds barbed-spikes, which can be placed down and hurts and slows down any enemy that walks on it. They can be upgraded to: Reinforced (more health and damage) Slowing (slows down more) Poison (deals extra damage) or any combination of the three. Original mod developers: MatheFactor and Kabaril. Updated and maintained by MrAlwaysAwesome.

Content
3 years ago
1.1
1.16K
Combat
Owner:
MrAlwaysAwesome
Source:
N/A
Homepage:
https://www.youtube.com/channel/UCG_c...
License:
MIT
Created:
3 years ago
Latest Version:
1.0.1 (3 years ago)
Factorio version:
1.1
Downloaded by:
1.16K users

Upgrade of Barbed-Wire Mod by MrAlwaysAwesome. (pst.. it's now named Barbed Spikes!)

Original mod: https://mods.factorio.com/mod/Barbed-Wire
Keiler's version of mod: https://mods.factorio.com/mod/Barbed-Wire-Light-016
Original idea of mod on Mod Forums: https://forums.factorio.com/viewtopic.php?f=93&t=33281

This mod adds new defensive structures called barbed-spikes. After being placed down, any enemy that walks on them is damaged and slowed. Can be used with any other weapon like turret or laser turret. Very efficient when placed strategic.

Performance is improved with better visuals and technology tree.

Upgrades can be done to the standard barbed spike by researching the rest of the barbed spike family:
- Reinforced: More health and damage.
- Slowing: Increases the slowdown effect.
- Poison: Deals extra poison damage.
- Or all of them above in one super barbed spike.