Bad Biters


New biters with better resistance to some damage types. Now you need weapons with "physical", "explosion", "impact", "acid", "fire", "laser" and "electric" damage.

5 years ago
0.16
6

i Too many resistances!

5 years ago

Hello. I have just updated the mod to the last version in my marathon play. And I have to say, that now there are too many resistances!
When you are playing a marathon game with post-silo tech mods, you don't get super weapons fast. Thus, in mid-game you have spawners all around the map, and it's quite a job to shoot them by one with a rocket launcher. But when the spawners get explosive resistances, it becomes 4 times longer the job!!! It's absolutely unreal.
There must be some way to decrease resistances either on mobs, or on spawners, or both.
The tank is now half as useful. And shotgun is now even more useless without additional mods.
I have to downgrade the mod now =(

5 years ago

Thanks, I want to make mod settings for spawners and units separately.
You can test shotgun mod, but it needs too much time for good balance. https://mods.factorio.com/mod/FearShotgun

5 years ago

Done!

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