Thanks :)
I currently don't have plans for something like that.
Defenders originally were not following robots, which would add a lot of complexity in this mod, so i didn't add it back then.
But it looks like they currently are, so technically it should be possible to add yes.
It could be done with a separate piece of armor equipment and some new logic i guess.
If someone wants to build something like this, i am open to pull requests on GitHub.
You can currently configure which items are used from the inventory, and which entities are created in the world from those items.
So you can switch to defenders with the following settings, and it will "sort of" work (i have not tested how efficient/effective the current code is, but it does deploy and work as expected);
Mod settings:
(startup settings, so requires to be changed before loading your save, and then select "load save" and NOT "sync settings + load save"):
- entity to deploy = defender
- item to consume = defender-capsule
(map settings)
- entity deployed per capsule = 1 (if you want to be honest to the base game ;) )
And then you could later on switch over to destroyers by restoring the settings to the defaults.