/c game.player.character_logistic_slot_count_bonus = 0
But, yea, uh, the code in the mod is sort of blatant about this :
--kind of cheaty..
if slot_count < config_new.max_slot then
player.character_logistic_slot_count_bonus = player.character_logistic_slot_count_bonus + (config_new.max_slot - slot_count)
slot_count = character.request_slot_count
end
character_logistic_slot_count_bonus should be zero from what I can tell. That's in addition to your research. This mod cheats to make it higher to fill all the requests. That's ... fine. It would be too much effort to request a small set of items, and when they're full, request the next set of items -- all just to keep the game vanilla-friendly. And probably the whole line for slots research should be removed since it is literally doing nothing.
BUT what does need fixing:
When you clear the requests and don't need that many, it ought to reset the value back down. Right now I have... uh, 85 request slots, which is a tad too much. I don't know what exactly config_new.max_slot gets set but, yea, that's a lot.