Adds a storage depot controller designed for use in train stations, which can take large quantities of multiple item types and allow for belt-based dynamic train systems.
Mods introducing new content into the game.
Version: 1.101.148 Date: Oct 31 2022 Bugfixes: - Fixed depots sometimes failing to detect inputs and allowing over-limit item insertion - Fixed detection of bob pink logistics science New Features: - Added "mixed-type insertion" depot tech and capability - Added "smart filtering" depot tech and capability - Added a new tier of "depot slot count" tech at 250, before the final 1000 - Added options for the sound component of each of the two train alerts Rebalancing: - Reduced chance of item spillage from balancing gone wrong Misc Changes: - Cheapened slot count research
Version: 1.101.144 Date: Oct 7 2022 New Features: - Added icons for technology effects - Added missing locale for "inserter-unloader" setting
Version: 1.101.105 Date: Apr 28 2021 Misc Changes: - 1.1 Update - Further redesign of depot handling of inserters and cleaning thereof to improve reliability
Version: 1.018.24 Date: Nov 15 2020 Bugfixes: - Fixed unloader and reloader sleeping forever at times New Features: - Added custom sound for unloader - Added option to make unloader an inserter type entity rather than a loader Misc Changes: - Changed unloader recipe - Tweaked some technology costs - Unloader now uses large amounts of power
Version: 1.018.18 Date: Aug 10 2020 New Features: - Depots now have a GUI of their own Misc Changes: - Redesigned custom train GUI
Version: 1.018.12 Date: Jul 5 2020 New Features: - Added more missing locale Misc Changes: - Reworked technology costs
Version: 1.018.6 Date: Jun 15 2020 New Features: - Added commands to manipulate depot stop cache - Added missing icons and locale to smart train stop - Added some bobmod recipe compat - Added wagon slot count functionality, tiering, and upgrade tech Misc Changes: - Created a custom train stop type to be used with depots - Significantly increased deadlock alert trigger time
Version: 1.018.5 Date: Jun 11 2020 Bugfixes: - Fixed more large warehouse handling - Fixed more missing locale - Fixed references to removed train alerts
Version: 1.018.2 Date: Jun 7 2020 Misc Changes: - More unloader fixes
Version: 1.018.1 Date: May 29 2020 Misc Changes: - Update to 0.18
Version: 1.017.15 Date: Jul 1 2019 Bugfixes: - Fixed issues with train unloader and rapid loader recipe and technology
Version: 1.017.12 Date: Jun 17 2019 Bugfixes: - Fixed more issues in 0.17 update, mostly in GUI code
Version: 1.017.6 Date: Jun 6 2019 Bugfixes: - Fixed issues in 0.17 update Misc Changes: - Moved shared code to Dragon Industries
Version: 1.017.1 Date: Mar 23 2019 Misc Changes: - Updated to 0.17
Version: 1.016.180 Date: Nov 28 2018 Bugfixes: - Fixed crash due to science pack 3 ingredient duplication
Version: 1.016.172 Date: Oct 20 2018 Bugfixes: - Fixed a script error with removing fluid depots connected to some pumps that were previously fast-replaced New Features: - Added a method to keep a given input to a depot always on - change the condition to the "Always" signal Misc Changes: - Tweaked storage balancing again - it now runs when there is not a train in the station, but only rarely
Version: 1.016.164 Date: Oct 15 2018 New Features: - Added Smart Train Stop and associated signals and behavior - Added Station Bypass Beacon and associated logic
Version: 1.016.160 Date: Oct 10 2018 Bugfixes: - Fixed depots only having as many controllable inputs as filtered items New Features: - Added locale support to GUI options - Added option to make trains not pathfind through occupied stations or immobile trains - Trains can now have dynamic item filters for their cargo wagons, selected on a per-station and per-car basis Misc Changes: - Changed large warehouse recipes - Copying train entity data now also copies custom GUI data - Depot balancing now runs more often when there is a train at the loading station, and never when there is not - Improved performance with tick code - Recreated Rapid Train Loader - Trains now preserve most of their data when modified (only the replaced cars are cleared) - Tweaked tech costs
Version: 1.016.148 Date: Sep 18 2018 Bugfixes: - Fixed crash without BobMods Misc Changes: - Depot can now handle winding input belts - Made "no fuel" train alert more selective
Version: 1.016.144 Date: Sep 10 2018 Bugfixes: - Fixed crash with Picker Extended Misc Changes: - Redesigned capability and technology system - there is now only one depot type, with capabilities unlocked by researches - Trains can now be given Display Names
Version: 1.016.138 Date: Sep 7 2018 New Features: - Added "train deadlock" and "no path" alerts to indicate when a train has entered am undesirable state and requires manual intervention
Version: 1.016.135 Date: Sep 5 2018 Misc Changes: - Depots now manage output inserters to trains as well, 'resetting' them when a station changes trains
Version: 1.016.133 Date: Sep 3 2018 New Features: - Added ability to choose via GUI whether depots control the red/exclusion filter for wagons, to go with 132's change
Version: 1.016.132 Date: Sep 2 2018 New Features: - Added ability for cargo wagons to be marked as "fill at depot", which the depot controller will automatically handle to prevent output-type cars from being re-filled at the input side of the depot - Added basic depot type, available earlier game Rebalancing: - Rebalanced technology dependencies and recipes
Version: 1.016.128 Date: Aug 24 2018 New Features: - Added a new element to train GUIs to allow for liquid routing control - Added fluid depot controller, to allow for the management of fluid routing at a liquid depot for up to six liquid types per depot Misc Changes: - Cleaned up train handling logic and added sanity checks
Version: 1.016.120 Date: Aug 20 2018 Bugfixes: - Fixed missing handling for adding large versions of storage logic warehouses New Features: - Added some missing locale