Adds a storage depot controller designed for use in train stations, which can take large quantities of multiple item types and allow for belt-based dynamic train systems.
Mods introducing new content into the game.
Version: 1.101.148
Date: Oct 31 2022
Bugfixes:
- Fixed depots sometimes failing to detect inputs and allowing over-limit item insertion
- Fixed detection of bob pink logistics science
New Features:
- Added "mixed-type insertion" depot tech and capability
- Added "smart filtering" depot tech and capability
- Added a new tier of "depot slot count" tech at 250, before the final 1000
- Added options for the sound component of each of the two train alerts
Rebalancing:
- Reduced chance of item spillage from balancing gone wrong
Misc Changes:
- Cheapened slot count research
Version: 1.101.144
Date: Oct 7 2022
New Features:
- Added icons for technology effects
- Added missing locale for "inserter-unloader" setting
Version: 1.101.105
Date: Apr 28 2021
Misc Changes:
- 1.1 Update
- Further redesign of depot handling of inserters and cleaning thereof to improve reliability
Version: 1.018.24
Date: Nov 15 2020
Bugfixes:
- Fixed unloader and reloader sleeping forever at times
New Features:
- Added custom sound for unloader
- Added option to make unloader an inserter type entity rather than a loader
Misc Changes:
- Changed unloader recipe
- Tweaked some technology costs
- Unloader now uses large amounts of power
Version: 1.018.18
Date: Aug 10 2020
New Features:
- Depots now have a GUI of their own
Misc Changes:
- Redesigned custom train GUI
Version: 1.018.12
Date: Jul 5 2020
New Features:
- Added more missing locale
Misc Changes:
- Reworked technology costs
Version: 1.018.6
Date: Jun 15 2020
New Features:
- Added commands to manipulate depot stop cache
- Added missing icons and locale to smart train stop
- Added some bobmod recipe compat
- Added wagon slot count functionality, tiering, and upgrade tech
Misc Changes:
- Created a custom train stop type to be used with depots
- Significantly increased deadlock alert trigger time
Version: 1.018.5
Date: Jun 11 2020
Bugfixes:
- Fixed more large warehouse handling
- Fixed more missing locale
- Fixed references to removed train alerts
Version: 1.018.2
Date: Jun 7 2020
Misc Changes:
- More unloader fixes
Version: 1.018.1
Date: May 29 2020
Misc Changes:
- Update to 0.18
Version: 1.017.15
Date: Jul 1 2019
Bugfixes:
- Fixed issues with train unloader and rapid loader recipe and technology
Version: 1.017.12
Date: Jun 17 2019
Bugfixes:
- Fixed more issues in 0.17 update, mostly in GUI code
Version: 1.017.6
Date: Jun 6 2019
Bugfixes:
- Fixed issues in 0.17 update
Misc Changes:
- Moved shared code to Dragon Industries
Version: 1.017.1
Date: Mar 23 2019
Misc Changes:
- Updated to 0.17
Version: 1.016.180
Date: Nov 28 2018
Bugfixes:
- Fixed crash due to science pack 3 ingredient duplication
Version: 1.016.172
Date: Oct 20 2018
Bugfixes:
- Fixed a script error with removing fluid depots connected to some pumps that were previously fast-replaced
New Features:
- Added a method to keep a given input to a depot always on - change the condition to the "Always" signal
Misc Changes:
- Tweaked storage balancing again - it now runs when there is not a train in the station, but only rarely
Version: 1.016.164
Date: Oct 15 2018
New Features:
- Added Smart Train Stop and associated signals and behavior
- Added Station Bypass Beacon and associated logic
Version: 1.016.160
Date: Oct 10 2018
Bugfixes:
- Fixed depots only having as many controllable inputs as filtered items
New Features:
- Added locale support to GUI options
- Added option to make trains not pathfind through occupied stations or immobile trains
- Trains can now have dynamic item filters for their cargo wagons, selected on a per-station and per-car basis
Misc Changes:
- Changed large warehouse recipes
- Copying train entity data now also copies custom GUI data
- Depot balancing now runs more often when there is a train at the loading station, and never when there is not
- Improved performance with tick code
- Recreated Rapid Train Loader
- Trains now preserve most of their data when modified (only the replaced cars are cleared)
- Tweaked tech costs
Version: 1.016.148
Date: Sep 18 2018
Bugfixes:
- Fixed crash without BobMods
Misc Changes:
- Depot can now handle winding input belts
- Made "no fuel" train alert more selective
Version: 1.016.144
Date: Sep 10 2018
Bugfixes:
- Fixed crash with Picker Extended
Misc Changes:
- Redesigned capability and technology system - there is now only one depot type, with capabilities unlocked by researches
- Trains can now be given Display Names
Version: 1.016.138
Date: Sep 7 2018
New Features:
- Added "train deadlock" and "no path" alerts to indicate when a train has entered am undesirable state and requires manual intervention
Version: 1.016.135
Date: Sep 5 2018
Misc Changes:
- Depots now manage output inserters to trains as well, 'resetting' them when a station changes trains
Version: 1.016.133
Date: Sep 3 2018
New Features:
- Added ability to choose via GUI whether depots control the red/exclusion filter for wagons, to go with 132's change
Version: 1.016.132
Date: Sep 2 2018
New Features:
- Added ability for cargo wagons to be marked as "fill at depot", which the depot controller will automatically handle to prevent output-type cars from being re-filled at the input side of the depot
- Added basic depot type, available earlier game
Rebalancing:
- Rebalanced technology dependencies and recipes
Version: 1.016.128
Date: Aug 24 2018
New Features:
- Added a new element to train GUIs to allow for liquid routing control
- Added fluid depot controller, to allow for the management of fluid routing at a liquid depot for up to six liquid types per depot
Misc Changes:
- Cleaned up train handling logic and added sanity checks
Version: 1.016.120
Date: Aug 20 2018
Bugfixes:
- Fixed missing handling for adding large versions of storage logic warehouses
New Features:
- Added some missing locale