I was excited to use this mod, but it doesn’t seem to work properly.
So, I have a bunch of labs. Some of them lack agricultural science pack, but many of them have agricultural packs. They have 3 or 4 of these packs before the mod switches to a different tech that doesn’t require agricultural packs.
Even though many of my labs do have agricultural packs, the mod unexpectedly switches from asteroid productivity to mining productivity. Perhaps this is because some of the labs are lacking agricultural packs, but many of my labs do have these packs. This isn’t how I want the mod to work.
The mod also does not ever switch back to asteroid productivity even when I have a bunch of agricultural packs in my labs.
Could you please look into this? Perhaps there’s a setting I can change? Help would be much appreciated.
Screenshot of some of my labs: https://i.imgur.com/pM1wFX5.png
Screenshot of the techs: https://i.imgur.com/0SPqog0.png
Game version: 2.0.55 (build 83138 expansion, win64) - Space Age
Mod version: 1.7.0 (latest)