Auto-Switch Techs


Reorder the research queue when one science pack runs out

Utilities
3 months ago
2.0
3.16K

b case of missing several science types

10 months ago
(updated 10 months ago)

Hello, I think mod works less stable in this scenario:

let say labs able to research 1000/min, and production are: gleba - 500/min, purple - 500/min, every other - 1000/min, so purple is also always missing.

then, because of the lack of purple science, the mod struggles with switching back to gleba-included research once gleba science becomes available.

10 months ago

Might help to change the setting for "minimum labs for science available", reduce it from 0.5 to 0.1.

If I'm understanding right I think the problem is basically that the mod has a very binary view of your science stock, either you have enough of a science or you don't. I could try to update it so it uses a threshold of 0.5 and then falls back to a lower threshold of 0.1 if you don't have enough for anything by the first threshold.

New response