AutoPvP (automatic setup of multiplayer maps)


Automatic PvP mod to help you setting up multiplayer maps, with automatic force creation and settings, random player placement proposals, starting resources allocation and a special Rebirth Technology to spice up the game ! Can work in PvP fighting mode, but also now in peace mode if you do not want to fight your neighbours...

6 years ago
0.13 - 0.15
18
Owner:
binbinhfr
Source:
N/A
Homepage:
https://forums.factorio.com/viewtopic...
License:
Unnamed license
Created:
7 years ago
Latest Version:
1.0.16 (6 years ago)
Factorio version:
0.13 - 0.15
Downloaded by:
18 users

For details, complete screenshots, discussion, suggestions, questions or bug reports, please use the dedicated thread on the forum (link above), because there is no email notifications on this portal for the moment.

VERSIONS:

1.0.16 - support to angel ores, and new separate clear_resource_radius setting in config.lua (thanks to Grimshad)
1.0.15 - factorio 0.15 compatible
1.0.14 - add a peace mod, where you just live in peace with your neighbours, friendly.
1.0.13 - factorio 0.14 compatible
1.0.12 - increases spawning zone from 50 to 75 to be more confortable with ores patches.
- relax aliens cleaning : for every new player, clean the chosen zone every minute during 5 minutes.
- tests to reduce/avoid ore patches overlap. In case of numerous ore mods, it will be less efficient,
but still better than before.
1.0.11 - new game mode : until now, if a player died, he simply losts.
From now on, you can choose between "single death mode" and "rebirth mode".
In rebirth mode, you have access to Rebirth technology that allows reviving players, if you
have an available Rebirth Center with Souls in it. 4 tiers.
1.0.10 - to hide map from each other player when visiting, player forces are always mutual enemy.
only aliens change from friends (during the visit) to enemy when a zone is accepted.
- during visit, player is assigned a temporary visiting force, so that when entering fight,
he changes force to the fighting force, and loses the map view on all the zones he visited before.
- result : when entering fight, the player only sees his own little starting zone and nothing else !
- when visiting zones, adds a button to regenerate a different resources mapping on the same zone.
- wipe trees when proposing a zone, restore them if declined.
- wipe original ores when proposing a zone, restore them if declined.
- so when visiting a zone, the player has a consistent view on what he will accept or not.
(only the little water pond is not generated because it's hard to revert).
- try to find a better spawning point, waiting fo full map generation to reposition the player a second time.
-> avoid water in many cases, unless the zone is really a sea...
- at the first turn, try to propose zones that have never been visited. Then repropose previous zones
with different configs.
- adds a console command to list forces and players at any moment : /c remote.call( "autopvp", "list" )
1.0.9 - fix a problem with alien stance when entering fight.
for already existing map, if the problem is still here,
type /c remote.call( "autopvp", "stances" ) to repair.
1.0.8 - come back to more reasonable numbers, otherwise the generated map is becoming too big in MP.
1.0.7 - increase alien-free zone width and tree-free zone width (customisable in config.lua)
- clean aliens regularly during 10 mins during map generation in background.
1.0.6 - introduce distance between zones, different from zone width, to get more distance between starting zones and allow bigger factories.
1.0.5 - corrects a migration version compare mistake
1.0.3 - better migration v2...
1.0.2 - better migration
1.0.1 - correct some minor bugs, better player win/lose detection, better ore generation, waiting message, win/defeated messages.
1.0.0 - initial release