Atomic Artillery Remote

by slyh23

Atomic Artillery Turrets, Wagons, and Remote

Content
3 years ago
1.1
5.80K
Combat

g Mod maintenance status?

2 years ago

Hello,

Thank you for providing this mod, and for making the sources available on a public Git forge under a Free license :)

Currently I am looking into some different options for a form of atomic artillery to make it available in a modpack, and I just wanted to send out a quick message to inquire if you are still active in maintaining this mod?

I've used the Atomic Artillery mod previously, but it felt problematic to use it due to it firing alongside regular artillery (especially when used in conjunction with something like Advanced Artillery Remotes), so this would be a nice addition.

Regarding the graphics, it would certainly be nice to have a distinction between the two types of turrets/wagons, and I cannot help much with that - but I was wondering if you have tried reaching out to Scravers to see if it would be interesting to merge the mods?

While this might be frowned upon by some people, given that the other mod is released under MIT license, perhaps it would be acceptable to reuse the graphics from it? Personally, I'd love to help on the graphics front, but unfortunately I'm more of a coder than anything else, and pretty much suck at anything graphics-related :)

Best regards,
Branko

2 years ago

Hm... I've just experimented a bit with modifying the hue/saturation of vanilla-game artillery wagons and artillery turrets using Gimp, and that could be one way to go about changing the graphics look. It might not be perfect, but seems fairly easy to apply to existing graphics.

I might end-up having a look whether the game itself can apply some kind of hue/saturation change to existing sprites through prototype definition to see if duplication of vanilla assets could be avoided (partially because I'm not sure where that would stand from license perspective).

2 years ago

Hello, after I broke my own Factorio addiction this mod is only passively maintained.

Every now and then I start up Factorio to check it works with the latest release version.
Since it is a relatively small addition to the base mod 'AtomicArtillery' I do not have any further ambitions or development goals for it.

I am open to change it, to make it more compatible with a modpack, or maybe to merge it with "Scravers Atomic Artillery"; though I have not reached out to any other developers here. As a constraint I would only want to keep compatibility with 'AtomicArtillery'.

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