So I was thinking about this mod while I was also contemplating to use a different mod for atomic shells, for reasons not relevant right now.
And then I realized that this mod would either need to become compatible with said mod, in order to allow me to be able to seperate firing instructions, or lose said control entirely.
Which got me thinking: what if, instead of having a mod seperate out a new type of artillery + controller for a different mod's ammo type, there's a mod that adds the option to either have a controller, that's dedicated to an ammo type (and can hopefully be generated on whatever ammo types exist) or have an option in the artilleries themselves, where they can be set to a controller "channel".
Kind of like how the Spidertron remote links to a Spidertron.
A little drop down menu for artilleries, or a few tick boxes used to set a binary combination which then in turn is linked to a targetting remote.
Could be a little messy if this would require there to be x recipes for making said remote. Because I have absolutely no idea if the binding behaviour of the Spidertron remote can be mimicked.
Though in the case of the latter: one could set up a "channel" in an artillery, then link the remote to that artillery to read out the set channel and then be assigned that channel that way?
Still a huge 'mess' compared to the ammo type controller, but again, I have no idea what's doable and what's not...
Just throwing out ideas here.